The Sparkstruck set consists of of items which grant or interact with Lightning Charges and were invented by Yrre the Sparkstruck. Synergizes with items from the Lightning set , which are not duplicated here. The set consists of the following pieces:
Name
Slot
Effect
The Blast Pendant
Amulet
Lightning Blast ( )
Focus the electricity in your veins to strengthen your next spell or cantrip . ( Recharge: Long rest .)
The Joltshooter
Main Hand Ranged (Longbow )
Electric Blood When the wielder deals damage using this weapon, they gain 2 Lightning Charges .
The Jolty Vest
Armour (Medium Armour )
Superior Material You take 1 less Slashing damage.
Countershock When the wearer takes damage while having Lightning Charges , the attacker must succeed a Dexterity Saving throw or become Shocked .
The Lifebringer
Headgear (Non-Armour )
Lifecharger When the wearer gains Lightning Charges , they also gain 3 Temporary Hit Points . The temporary hit points disappear if the wearer runs out of Lightning Charges.
The Protecty Sparkswall
Armour (Clothing )
High Spellcasting You gain a +1 bonus to Spell Save DC .
Sparkswall Armour The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges .
The Real Sparky Sparkswall
Off-Hand Melee Shield
Lightning Aura ( )
Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest .)
The Sparkle Hands
Gloves (Non-Armour )
Conductive Strikes On a hit with an unarmed attack, the wearer gains 2 Lightning Charges .
Effective Transmitter While imbued with Lightning Charges , attacks against metal constructs and foes wearing metal armour gain Advantage .
The Sparkswall
Ring
Spark Blocker The wearer can't be Electrocuted .
The Sparky Points
Main Hand Melee (Trident )
Electric Blood When the wielder deals damage using this weapon, they gain 2 Lightning Charges .
The Speedy Lightfeet
Footwear (Medium Armour )
Speedy Sparks When the wearer Dashes or takes a similar action in combat, they gain 3 Lightning Charges
The Spellsparkler
Main Hand Melee (Quarterstaff )
Electric Veins When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges .
The Watersparkers
Footwear (Non-Armour )
Electrify Water When the wearer stands in Water during combat, it becomes Electrified Water .
Watersparks If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges .