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Sparkstruck set

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The Sparkstruck set consists of of items which grant or interact with Lightning Charges and / or were invented by Yrre the Sparkstruck. Synergizes with items from the Lightning set, which are not duplicated here.

Items that apply Lightning Charges[edit section | visual editor]

Name Slot Effect

The Joltshooter
Main Hand Ranged Main Hand Ranged (Longbow)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

The Sparkle Hands
Gloves Gloves (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Advantage.

The Sparky Points
Main Hand Melee Main Hand Melee (Trident)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

Markoheshkir
Main Hand Melee Main Hand Melee (Quarterstaff)
Crackling with Kereska's Lightning Crackling with Kereska's Lightning

The Speedy Lightfeet
Footwear Footwear (Medium Armour)
Speedy Sparks
When the wearer Dashes Dashes or takes a similar action in combat, they gain 3 Lightning Charges Lightning Charges

The Spellsparkler
Main Hand Melee Main Hand Melee (Quarterstaff)
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.

The Watersparkers
Footwear Footwear (Non-Armour)
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.

Items that interact with Lightning Charges[edit section | visual editor]

Name Slot Effect

The Blast Pendant
Amulet Amulet
Lightning Blast Lightning Blast (Bonus Action)
Focus the electricity in your veins to strengthen your next spell or cantrip. (Recharge: Long rest Recharge: Long rest.)

The Jolty Vest
Armour Armour (Medium Armour)
Superior Material
You take 1 less Slashing⁠Slashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving Throw Saving Throw or become Shocked Shocked.

The Lifebringer
Headgear Headgear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

The Protecty Sparkswall
Armour Armour (Clothing)
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving Throw Saving Throws as long as they have Lightning Charges Lightning Charges.

The Real Sparky Sparkswall
Off-Hand Melee Off-Hand Melee Shield
Lightning Aura Lightning Aura (Action)
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. (Recharge: Long rest Recharge: Long rest.)

The Sparkswall
Ring Ring 
Spark Blocker
The wearer can't be Electrocuted Electrocuted.

The Sparkle Hands
Gloves Gloves (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Advantage.