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Hapdim: Difference between revisions

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| ac = 18
| ac = 18
| movement m = 9
| movement m = 9
| xp = 400
| weight kg = 75
| weight kg = 75
| str = 16
| str = 16
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| wis save prof = yes
| wis save prof = yes
| conditions = Eternally Bound
| conditions = Eternally Bound
| athletics = 3
| acrobatics = 3
| perception = 0
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration

Latest revision as of 00:27, 23 November 2024

Hapdim is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon.

Portrait Hapdim.png
You're a dream. You must be.
Hapdim

Interactions[edit | edit source]

As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various Vampire spawns, including among them Chessa Chessa and Sebastian Sebastian.

If choosing to free the imprisoned vampire spawns after killing Cazador Cazador, then Hapdim will escape his cell and disappear.

Combat[edit | edit source]

Hapdim cannot be fought, but he still retains the abilities of all vampire spawns.

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Related Quests[edit | edit source]