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Anna Lidwin: Difference between revisions

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| hometown = [[House of Healing]], [[Reithwin Town]]
| hometown = [[House of Healing]], [[Reithwin Town]]
| role = [[Trader]]
| role = [[Trader]]
| type = Undead
| type = [[Undead]]
| size = [[Medium]]
| race = [[Undead]]
| race = [[Undead]]
| xp = 90
| weight kg = 65
| weight kg = 65
| movement m = 9
| movement m = 9
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Anna is located in the Children's Ward of the [[House of Healing]], where she can be found fretting over the 'care' of the dead tieflings {{CharLink|Komira}} and {{CharLink|Locke}}.  If the tieflings were not saved in Act 1, she will instead be fretting over the body of a nameless goblin.
Anna is located in the Children's Ward of the [[House of Healing]], where she can be found fretting over the 'care' of the dead tieflings {{CharLink|Komira}} and {{CharLink|Locke}}.  If the tieflings were not saved in Act 1, she will instead be fretting over the body of a nameless goblin.


A [[Sleight of Hand]] or [[Deception]] check is needed to assure her that the patients are alright. [[Cleric]]s make this Deception check with {{advantage}}. Afterwards she will be available as a [[:Category:Traders|Trader]]. She sells a mix of potions, poisons, [[Alchemy]] ingredients and [[Camping Supplies]] (many of which are rotten and useless).
The party can assure her the 'patients' are alright by passing an ability check:
* {{Dialogue option|''Give the corpse a subtle poke.''|roll=Sleight of Hand|dc=14}}
* {{Dialogue option|I see now - they're sleeping peacefully. I think your work here is already done.|roll=Deception|dc=14}}
* {{Dialogue option|I know this stillness - his body is simply conserving energy as he heals. The patient is stable.|tags=Monk|roll=Deception|dc=14|advantage=y}}
* {{Dialogue option|I sense the patient's soul - he is merely resting while his body heals.|tags=Cleric|roll=Deception|dc=14|advantage=y}}
* {{Dialogue option|Ah, you've induced such a peaceful sleep. Your knowledge of herbs is impressive - the doctor would be proud.|tags=Druid|roll=Deception|dc=14|advantage=y}}
 
Afterwards she will be available as a [[:Category:Traders|Trader]]. She sells a mix of potions, poisons, [[Alchemy]] ingredients and [[Camping Supplies]] (many of which are rotten and useless).


== Notable items sold ==
== Notable items sold ==
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== Related literature ==
== Related literature ==
==== Written by Sister Lidwin ====
* {{MdRarityItem|Staff Betting Pool}}
* {{MdRarityItem|URGENT: Request for Supplies}}
* {{MdRarityItem|URGENT: Request for Supplies}}
'''Mention Sister Lidwin'''
* {{MdRarityItem|Staff Betting Pool}}


== External links ==
== External links ==

Latest revision as of 19:38, 22 November 2024

Anna Lidwin, also known as Sister Lidwin, is an intelligent Zealous Assistant trader in Act Two at the House of Healing.

Portrait Anna Lidwin.png
Don't call the doctor yet! I've got potions, sutures - I know I can do this...

Involvement[edit | edit source]

Anna is located in the Children's Ward of the House of Healing, where she can be found fretting over the 'care' of the dead tieflings Komira Komira and Locke Locke. If the tieflings were not saved in Act 1, she will instead be fretting over the body of a nameless goblin.

The party can assure her the 'patients' are alright by passing an ability check:

  • [SLEIGHT OF HAND] Give the corpse a subtle poke. (DC 14)
  • [DECEPTION] I see now - they're sleeping peacefully. I think your work here is already done. (DC 14)
  • [MONK] [DECEPTION] I know this stillness - his body is simply conserving energy as he heals. The patient is stable. (DC 14 Advantage Icon.png)
  • [CLERIC] [DECEPTION] I sense the patient's soul - he is merely resting while his body heals. (DC 14 Advantage Icon.png)
  • [DRUID] [DECEPTION] Ah, you've induced such a peaceful sleep. Your knowledge of herbs is impressive - the doctor would be proud. (DC 14 Advantage Icon.png)

Afterwards she will be available as a Trader. She sells a mix of potions, poisons, Alchemy ingredients and Camping Supplies (many of which are rotten and useless).

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Control.webp
Mind Screech Mind Screech ()
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Wrench at a foe's soul and inflict Confusion Confusion.

WIS Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn
Cure Wounds.webp
Obliging Assistant Obliging Assistant ()

Heal The Surgeon.

 Melee: 1.5 m / 5  ft
Recharge: Per turn

Gallery[edit | edit source]

Related literature[edit | edit source]

External links[edit | edit source]