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[[ | {{Hatnote|See also: [[Combat Wild Shape]], the [[Circle of the Moon]] [[Druid]] enhanced version with extra exclusive forms.}} | ||
[[ | {{ActionPage | ||
'''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment. | | image = Wild Shape.webp | ||
| summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment. | |||
| description = Magically assume the shape of a beast. | |||
| extra description = While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. | |||
Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. | |||
You | |||
When your beast form drops to 0 [[Hit Points]], you revert to your normal form. | When your beast form drops to 0 [[Hit Points]], you revert to your normal form. | ||
| cost = action, wldshp | |||
= | | additional = * Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}. | ||
{{ | * Grants access to the form {{SAI|Wild Shape: Bear}} for Circle of the Moon druids only. | ||
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form. Your [[movement speed]] is based on your racial movement speed, but some shapes add a bonus. | |||
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. | * When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws. | ||
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. | * If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it. | ||
* If a {{Concentration}} [[Spell]] | * You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape. | ||
* Your equipped items are merged into your beast form and do not have any effect until you revert back. | * Your equipped items are merged into your beast form and do not have any effect until you revert back. | ||
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | * You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | ||
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. | * Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using: | ||
** Sabre-Tooth, Panther: 1.15 | |||
** Myrmidons, Rothe, Owlbear: 1.2 | |||
** Bear, Badger, Spider: 1.3 | |||
** Wolf: 1.4 | |||
* The damage dealt by beast form attacks gains additional damage on level 4 depending on the form used: | |||
* | ** 1d4 damage: Cat (Claws), Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Claws, Rupture, Crushing Flight) | ||
** 1d6 damage: Badger (Bite, Claws), Spider (Bite), Wolf (Bite, Exposing Bite), Deep Rothé (Gore, Charge), Panther (Jugular Strike, Pounce), Sabre-Toothed Tiger (Bite, Jugular Strike, Shred Armour), Dilophosaurus (Bite, Pounce, Corrosive Spit) | |||
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 8, and again at level 12. | |||
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier. | |||
* When shapeshifted, speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to your original form while the dialogue lasts. This does not work with non-companion NPC's with the exception of [[Withers]] and [[Mizora]]. | |||
* Being shapeshifted into an animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. This does not work with the Myrmidon forms from Circle of the Moon Druid's '''Combat Wild Shape'''. | |||
* Many items, feats, and class features do not work while in Wild Shape. See '''[[List of features that work in Wild Shape]]''' for an extensive list of what does and does not work. | |||
| higher levels = * At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}. | |||
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}. | |||
* At 10th level grants access to the form {{SAI|Wild Shape: Dilophosaurus}}. | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
=== | === All Wild Shape Forms === | ||
Water Myrmidon shape | {{:Wild Shape table (Druid)}} | ||
| class learns at level 2 = Druid | |||
| variants = Wild Shape: Badger, Wild Shape: Bear, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Dire Raven, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Dilophosaurus, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon | |||
| notes = * For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]]. | |||
* {{SAI|Aberrant Shape}} was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]]. | |||
}} | |||
== External links == | |||
{{ | * {{FRWiki|Wild shape|long}} | ||
{{DruidNavbox}} | |||
Latest revision as of 03:57, 8 November 2024
See also: Combat Wild Shape, the Circle of the Moon Druid enhanced version with extra exclusive forms.
Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.
Description
Magically assume the shape of a beast.
While in animal shape, you can't talk or cast Spells. You take on the attributes of your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 Hit Points, you revert to your normal form.
Properties
- Cost:
- Action + Wild Shape Charge
- Details:
- Grants access to the forms , , , and .
- Grants access to the form for Circle of the Moon druids only.
- Your physical Ability Scores (, , and ) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class also become that of the transformed creature. You retain the mental Ability Scores (, , and ) of your original form. Your movement speed is based on your racial movement speed, but some shapes add a bonus.
- When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
- If you cast a Concentration Spell before entering Wild Shape, entering Wild Shape does not end your Concentration on it.
- You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
- Your equipped items are merged into your beast form and do not have any effect until you revert back.
- You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
- Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
- Sabre-Tooth, Panther: 1.15
- Myrmidons, Rothe, Owlbear: 1.2
- Bear, Badger, Spider: 1.3
- Wolf: 1.4
- The damage dealt by beast form attacks gains additional damage on level 4 depending on the form used:
- 1d4 damage: Cat (Claws), Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Claws, Rupture, Crushing Flight)
- 1d6 damage: Badger (Bite, Claws), Spider (Bite), Wolf (Bite, Exposing Bite), Deep Rothé (Gore, Charge), Panther (Jugular Strike, Pounce), Sabre-Toothed Tiger (Bite, Jugular Strike, Shred Armour), Dilophosaurus (Bite, Pounce, Corrosive Spit)
- The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 8, and again at level 12.
- The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
- When shapeshifted, speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to your original form while the dialogue lasts. This does not work with non-companion NPC's with the exception of Withers and Mizora.
- Being shapeshifted into an animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of . This does not work with the Myrmidon forms from Circle of the Moon Druid's Combat Wild Shape.
- Many items, feats, and class features do not work while in Wild Shape. See List of features that work in Wild Shape for an extensive list of what does and does not work.
At Higher Levels
- At 4th level grants access to the form .
- At 6th level grants access to the forms and .
- At 10th level grants access to the form .
All Wild Shape Forms
Creature | Level Learned | Base AC | Dex Mod to AC | AC | HP (Base) | HP (At Level 12) | STR | DEX | CON |
---|---|---|---|---|---|---|---|---|---|
2 | 10 | +0 | 10 | 13 | 48 | 14 | 10 | 15 | |
2* | 12 | +0 | 12 | 30 | 111 | 19 | 10 | 16 | |
2 | 10 | +2 | 12 | 2 | 2 | 6 | 15 | 10 | |
2 | 11 | +3 | 14 | 20 | 74 | 14 | 16 | 12 | |
2 | 12 | +2 | 14 | 18 | 97 | 17 | 15 | 15 | |
4* | 14 | +2 | 16 | 13 | 13 | 6 | 14 | 8 | |
4 | 10 | +0 | 10 | 23 | 48 | 18 | 10 | 14 | |
6 | 12 | +2 | 14 | 45 | 68 | 14 | 15 | 10 | |
6 | 14 | +1 | 15 | 65 | 112 | 20 | 12 | 17 | |
8* | 12 | +1 | 13 | 67 | 89 | 18 | 13 | 15 | |
10 | 13 | +1 | 14 | 74 | 96 | 19 | 13 | 17 | |
10* | 16 | +2 | 18 | 90 | 108 | 18 | 14 | 14 | |
10* | 18 | +0 | 18 | 103 | 124 | 18 | 10 | 17 | |
10* | 14 | +4 | 18 | 90 | 108 | 13 | 18 | 15 | |
10* | 16 | +2 | 18 | 90 | 108 | 18 | 14 | 16 |
- * Only available to Circle of the Moon Druids.
Variants
How to learn
Classes:
- Class level 2: Druid
Notes
- For April Fools 2023, Larian Studios posted a tweet "announcing" a new wild shape for Druids: the Waterdhavian Cheese Wheel.
- Illithid Power Druid Bonus Action in Early Access that morphed the Druid into an Intellect Devourer. was an
External links[edit | edit source]
- Wild shape on the Forgotten Realms Wiki