(I added "Eversight Ring from act 2, and Helldusk helmet from act 3" to the effects that grant sight in magical darkness section. I don't know if it's a bug, but I tested this and with the eversight ring on, I was able to cast spells and shoot into the darkness. But upon removing the ring, it made my character run into the darkness to cast/fire. It also allowed me to fire out of it. I haven't got the helmet yet, but it has the same wording, so I'd assume it works the same.)
| summary = This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and inflicts {{Cond|Blinded|blind}} to those within it.
| class learns at level 3 = Sorcerer, Warlock, Wizard
| description = Create a cloud of magical darkness that {{Cond|Heavily Obscured|Heavily Obscures}} and inflicts {{Cond|Blinded|Blind}} to creatures within. Creatures cannot make ranged attacks into or out of it.
| summary = This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and [[Condition#Blinded|Blinds]] those within it.
| notes =
| description = Create a cloud of magical darkness that Heavily Obscures and [[Blinded (Condition)|Blinds]] creatures within. Creatures cannot make ranged attacks into or out of it.
* [[Drow]], [[Drow Half-Elf|Drow Half-Elves]], and [[Asmodeus Tiefling]]s can only cast the spell once per [[Long Rest]].
| action type = action
* Effects that grant sight in magical darkness, such as the Warlock [[Eldritch Invocation]] {{SAI|Devil's Sight}}, {{RarityItem|Eversight Ring}} from act 2, {{RarityItem|Shar's Spear of Evening}} from act 2, and {{RarityItem|Steelwatcher Helmet}} or {{MdRarityItem|Helldusk Helmet}} from act 3, allow ranged attacks into and out of this spell's area.
| concentration = yes
* Ranged attacks made from the spell's area will have {{Advantage}} with the tag "Attacking from shadows", provided that the target does not have {{SAI|Darkvision}} or the attacker is outside its range. Note that this effect is in spite of Darkvision not allowing attacks into or seeing in Darkness.
| range = ranged
* The incantation for Darkness is ''Umbra'', Latin for "shadow" or "shade".
| range m = 18
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| area = Darkness
| area category = cloud
| area shape = Radius
| area range m = 5
| area range ft = 17
| area duration = Until Long Rest
| area condition = Blinded
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * {{Race|Drow}}, {{Race|Drow Half-Elf}}s, and {{Race|Asmodeus Tiefling}}s can only cast the spell once per [[Long Rest]].
* {{Class|Circle of the Land}}s who choose the Swamp Land at level 3 learn this spell automatically.
* {{Class|Way of Shadow}}s gain the ability to cast this spell at level 3, at the cost of 2{{SmallIcon|Monk_Ki_Icon.png}}[[Monk#Ki|Ki Points]].
* Effects that grant sight in magical darkness, such as the Warlock [[Eldritch Invocation]] Devil's Sight, Eversight Ring from act 2, and Helldusk Helmet from act 3, allow ranged attacks into and out of this spell's area.
Darkness is a level 2 evocation spell. This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and inflicts blind to those within it.
Description
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it.
Ranged attacks made from the spell's area will have Advantage with the tag "Attacking from shadows", provided that the target does not have Darkvision or the attacker is outside its range. Note that this effect is in spite of Darkvision not allowing attacks into or seeing in Darkness.
The incantation for Darkness is Umbra, Latin for "shadow" or "shade".