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Ray of Frost: Difference between revisions
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[[ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Chill of the Mountain}}.}} | ||
{{SpellPage | |||
| name = Ray of Frost | |||
| image = Ray of Frost.webp | |||
| level = cantrip | |||
| school = Evocation | |||
| ritual = | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | |||
| granted by items = Mourning Frost | |||
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down. | |||
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | |||
| cost = action | |||
| attack roll = yes | |||
| damage = 1d8 | |||
| damage modifier = | |||
| damage type = Cold | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = 18 | |||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Ray of Frost | |||
| condition duration = 1 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | |||
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}. | |||
| notes = * Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc. | |||
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]]. | |||
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]]. | |||
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice." | |||
| video = Ray of Frost Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Ray of frost|long}} | |||
[[ | [[Category:Cold Damage]] | ||
[[Category:Sources of Cold damage]] | |||
Latest revision as of 20:24, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ray of Frost is a cantrip (Evocation). It deals Cold damage to the target and slows it down.
Description
Reduces the target's Movement Speed by 3 m / 10 ft.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Cold.
- At character level 10, the damage increases to 3d8Cold.
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Casting this spell at a Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
- Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
- Casting this spell on a Wet target causes double damage due to Vulnerability.
- The incantation for Ray of Frost is Glacies, Latin for "ice."