Culk: Difference between revisions

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{{CharacterInfo|name=Booyahg Culk|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{Infobox creature
| name = Booyahg Culk
| image =  
| race = [[Goblin]]
| size = Small
| type = Humanoid
| ac = 11
| e hp = 9
| hp = 13
| t hp = 16
| movement m = 9
| weight kg = 35
| level = 2
| str = 8
| dex = 12
| con = 10
| int = 12
| wis = 8
| cha = 8


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}'''Piddle''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  
| conditions = Drunk
| passives = Darkvision, Opportunity Attack
}}
 
'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
 
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  


==Act One==
==Act One==
If you land near him with a [[Jump (Bonus Action)|Jump]] him, he will wake up hung over. To avoid a fight you can do a few skill checks:
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:


* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
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If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


== Conditions ==
{{ConditionPage
| icon = Alcohol Condition Icon.webp
| effects =
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
|name=Drunk}}
==Attacks and Abilities==
==Attacks and Abilities==
===Main Hand Attack - [[Ritual Staff]]===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Action}}
{{Feature box|Acid Splash}}
 
{{Feature box|Sleep}}
{{Attack Roll}}: +1{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}
{{Feature box|Grease}}
===[[Acid Splash]]===
{{Feature box|Ray of Sickness}}
Casts the [[Acid Splash]] [[Cantrip]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.{{DamageInfo|count=1|die=6|type=Acid}}{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}
===[[Sleep]]===
Casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
*Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].
===[[Grease]]===
Casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].
===[[Ray of Sickness]]===
Casts the [[Ray of Sickness]] spell.
 
{{Action}}
 
{{Attack Roll}}: +3{{DamageInfo|die=8|count=2|type=Poison}}{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].


{{Range|m=18|ft=60}}
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 08:21, 2 June 2024

Booyahg Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Act One[edit | edit source]

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Attacks and Abilities[edit | edit source]

Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep Sleep ()

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease Grease ()

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage

Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft