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Invoke Duplicity: Difference between revisions
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| summary = '''Invoke Duplicity''' is a | | summary = '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | ||
| description = | | description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | ||
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. | |||
| image = Invoke Duplicity.webp | | image = Invoke Duplicity.webp | ||
| cost = chadiv | | cost = action, chadiv | ||
| concentration = yes | | concentration = yes | ||
| damage = | | damage = | ||
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| save = | | save = | ||
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | | additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | ||
| | | higher levels = | ||
| class learns at level 2 = Trickery Domain | | class learns at level 2 = Trickery Domain | ||
| granted by feats = | | granted by feats = | ||
| notes = | | notes = | ||
}} | }} | ||
{{ClericNavbox}} |
Latest revision as of 05:19, 30 July 2024
Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
Description
Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage for you and your allies.
Both the attacker and the creature must be within 3 m / 10 ft of the illusion.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: 9 m / 30 ft
- Concentration
- Duration: 10 turns
AoE: 3 m / 10 ft (Radius) (effect of the Advantage granted by the duplicate)
How to learn
Classes:
- Class level 2: Trickery Domain