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Circle of the Moon: Difference between revisions
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==== {{SAI|Wild Shape: Dire Raven|w=40}} ==== | ==== {{SAI|Wild Shape: Dire Raven|w=40}} ==== | ||
Take the shape of of a Dire Raven that can Blind enemies. | Take the shape of of a Dire Raven that can Blind enemies. | ||
* '''{{SAI|Beak Attack (Dire Raven Wild Shape)|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}} | * '''{{SAI|Beak Attack (Dire Raven Wild Shape)|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}}. | ||
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns. | * '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns. | ||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed | * '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed. | ||
=== Level 6 === | === Level 6 === | ||
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* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage. | * '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage. | ||
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1. | * '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1. | ||
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump | * '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump. | ||
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat. | * '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat. | ||
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* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them. | * '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them. | ||
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures. | * '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures. | ||
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable | * '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable. | ||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position | * '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position. | ||
==== {{SAI|Wild Shape: Earth Myrmidon|w=40}} ==== | ==== {{SAI|Wild Shape: Earth Myrmidon|w=40}} ==== | ||
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. | Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. | ||
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}} | * '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}}. | ||
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage. | * '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage. | ||
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage. | * '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage. | ||
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* '''{{SAI|Cinderous Swipe}}:''' Create a blooming cone of fire as you swipe at a foe for {{DamageText|2d6|Fire}} plus your weapon damage. | * '''{{SAI|Cinderous Swipe}}:''' Create a blooming cone of fire as you swipe at a foe for {{DamageText|2d6|Fire}} plus your weapon damage. | ||
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | * '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position | * '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position. | ||
==== {{SAI|Wild Shape: Water Myrmidon|w=40}} ==== | ==== {{SAI|Wild Shape: Water Myrmidon|w=40}} ==== | ||
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* '''{{SAI|Healing Vapours}}:''' Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures. | * '''{{SAI|Healing Vapours}}:''' Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures. | ||
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | * '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position | * '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position. | ||
==External Links== | ==External Links== |
Revision as of 00:40, 9 November 2023
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Hit Points while in . : Expend spell slots to regain
- Bonus action instead of an Action. : now uses a
Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.
- 2d4 + 2Slashing damage. : Lash out with deadly claws, dealing
- : Roar at nearby enemies to goad them into attacking you.
Level 4
Take the shape of of a Dire Raven that can Blind enemies.
- 2d4 + 2Piercing. : Peck at a target to deal
- : Attack a creature's eyes and it for 2 turns.
- : Fly to a target position using your movement speed.
Level 6
- : While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
Level 8
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
- 2d6 + 1d10 + Strength ModifierPiercing damage. : Bite a target for
- 2d6+Strength ModifierPiercing damage. : Lunge at a creature's throat. if the target is , you deal an additional
- Armour Class by 1. : Rip into a target's weaknesses, reducing their
- Strength affects how far you can jump. : Jump up, down, and across. Your
- 2d8hit points of health every round of combat. : Regain
Level 10
New Wild Shape form:
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
- : Clout a foe with your lightning-suffused flail and them.
- 2d8Bludgeoning damage per turn and creatures. : Spiral the wind into a chocking maelstrom that inflicts
- : Manipulate the currents of the air to make yourself undetectable.
- : Fly to a target position.
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
- : Wallop a foe with a fist of stone and thunder, knocking them .
- 2d6Bludgeoning damage. : Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing
- 2d8Bludgeoning damage. : Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for
- Armour Class by 2, but reducing your Movement speed by 6 m / 20 ft. : Harden your slippery body into a substance like steel, increasing your
- : Surrounded by silver mist, you teleport to an unoccupied space you can see.
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
- 1d10Fire damage and possibly your target. : Lash out with a blazing strike dealing an additional
- : Ignite with incandescent, primordial flames that you for 3 turns.
- 2d6Fire plus your weapon damage. : Create a blooming cone of fire as you swipe at a foe for
- : Surrounded by silver mist, you teleport to an unoccupied space you can see.
- : Fly to a target position.
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
- : Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
- : Pierce a creature with your frost-rimed trident and it.
- 3d8Poison to nearby creatures. : Exude water vapour with your general elemental dampness, healing nearby creatures. If you are , the water is tainted, and instead of healing it deals
- : Surrounded by silver mist, you teleport to an unoccupied space you can see.
- : Fly to a target position.