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Divine Strike: Poison: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
{{WeaponActionPage
| summary = '''Divine Strike: Poison''' is a {{Class|Trickery Domain}} Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Poison''' is a {{Class|Trickery Domain}} Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
| description = [[File:Divine Strike Poison Ranged.webp|150px|frameless|right]]
| description = [[File:Divine Strike Poison Ranged.webp|150px|frameless|right]]

Revision as of 15:29, 9 March 2024

Divine Strike Poison Melee.webp

Divine Strike: Poison is a Trickery Domain Trickery Domain Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).

Description

Divine Strike Poison Ranged.webp
  • Melee Skill: Once per turn deal 1d8Damage TypesPoison damage in addition to your weapon's damage.
  • Ranged Skill and Reaction: Deal an additional 1d8Damage TypesPoison damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Poison.png 1d8 (1~8) Damage TypesPoison
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Poison (Melee) and Divine Strike: Poison (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.