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Flurry of Blows: Push: Difference between revisions
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(typo (agiants) in the notes section) |
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| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| additional = | | additional = * Equivalent to two normal unarmed attacks. | ||
* Equivalent to two normal unarmed attacks. | |||
* Affected by {{SAI|Martial Arts: Deft Strikes}}, scaling with your level. | * Affected by {{SAI|Martial Arts: Deft Strikes}}, scaling with your level. | ||
* Affected by {{SAI|Martial Arts: Dextrous Attacks}}, scaling with your Strength or Dexterity, whichever is higher. | * Affected by {{SAI|Martial Arts: Dextrous Attacks}}, scaling with your Strength or Dexterity, whichever is higher. | ||
| higher levels = | | higher levels = * Damage at level 3: | ||
* Damage at level 3: | |||
{{DamageInfo | 1d6 | Bludgeoning | modifier = Dexterity}} + {{DamageInfo | 1d6 | Bludgeoning | modifier = Dexterity}} | {{DamageInfo | 1d6 | Bludgeoning | modifier = Dexterity}} + {{DamageInfo | 1d6 | Bludgeoning | modifier = Dexterity}} | ||
* Damage at level 9: | * Damage at level 9: | ||
{{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity}} + {{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity}} | {{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity}} + {{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity}} | ||
| class learns at level 3 = Way of the Open Hand | | class learns at level 3 = Way of the Open Hand | ||
| notes = | | notes = * While the description does not specify, the combat log shows that [[Flurry of Blows: Push]] is a Strength save But '''does not''' depend on the targets weight like the [[shove]] ability. Your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail against to be pushed. | ||
* While the description does not specify, the combat log shows that [[Flurry of Blows: Push]] is a Strength save But '''does not''' depend on the targets weight like the [[shove]] ability. Your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail | |||
* '''Does not''' trigger [[Extra Attack]]. | * '''Does not''' trigger [[Extra Attack]]. | ||
* Additional sources of {{action|bonus}} such as [[Wholeness of Body]] or [[Thief|Thief → Fast Hands]] may be used to execute this multiple times per turn. | * Additional sources of {{action|bonus}} such as [[Wholeness of Body]] or [[Thief|Thief → Fast Hands]] may be used to execute this multiple times per turn. |
Revision as of 22:07, 13 December 2023
Flurry of Blows: Push is a bonus action that enhances your to push your target away from you as well.
Description
Punch twice in quick succession and potentially push your target 5 m / 17 ft away.
Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at level 3:
1d6 (1~6) + Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Dexterity modifier Bludgeoning
- Damage at level 9:
1d8 (1~8) + Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Dexterity modifier Bludgeoning
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- While the description does not specify, the combat log shows that Flurry of Blows: Push is a Strength save But does not depend on the targets weight like the shove ability. Your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail against to be pushed.
- Does not trigger Extra Attack.
- Additional sources of Bonus action such as Wholeness of Body or Thief → Fast Hands may be used to execute this multiple times per turn.
- Affected by all bonuses that apply to regular unarmed attacks, such as Manifestation of Body / Soul / Mind from Way of the Open Hand.