User:Iflem/Sandbox: Difference between revisions

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| {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2
| {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2
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| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Fire Acuity]] - grants the wearer {{Cond|Arcane Acuity}} whenever they deal {{DamageType|Fire}} damage.|| 2
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| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Thunderous Acuity]] - grants {{Cond|Arcane Acuity}} whenever the wearer deals {{DamageType|Thunder}} damage.|| 2
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Revision as of 20:37, 8 January 2024

Flat Increases to Spell DC

Equipment Slot DC Increase Notes Found in Act
Melf's First Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 1
Caitiff Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Despair of Athkatla Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Staff of the Emperor Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3 (Technically between 2 and 3]])
Infernal Rapier Weapons - One-Handed One-Handed +1 High Spellcasting (+1) - Spell Save DC 2
Staff of Spellpower Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Woe Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Markoheshkir Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Armour of Landfall Armour - Light +1 High Spellcasting (+1) - Spell Save DC 3
Armour of the Sporekeeper Armour - Light +1 Malefic Funghi - The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage. 3
Robe of Exquisite Focus Clothing - +1 High Spellcasting (+1) - Spell Save DC 2
The Protecty Sparkswall Clothing - +1 High Spellcasting (+1) - Spell Save DC 1
Robe of the Weave Clothing - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Ketheric's Shield Shield - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 2
Fistbreaker Helm Headwear +1 High Spellcasting (+1) - Spell Save DC 2
Hood of the Weave Headwear +2 Arcane Enchantment (+2) - Spell Save DC and Spell attack rolls 3

Conditional Increases to Spell DC

Equipment Slot Maximum DC Increase Notes Found in Act
Rhapsody Weapons - Light_(Weapon_Property) Light +3 Scarlet Remittance - +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. 3
Browbeaten Circlet Headwear +1 Browbeaten - The wearer gains a +1 bonus to spell save DC while Threatened Threatened 1
The Shadespell Circlet Headwear +1 Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC 1
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Helmet of Arcane Acuity Headwear - Light +10 Battle Acuity - Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns. 2
Hat of Fire Acuity Headwear +10 Fire Acuity - grants the wearer Arcane Acuity Arcane Acuity whenever they deal Damage TypesFire damage. 2
Hat of Fire Acuity Headwear +10 Thunderous Acuity - grants Arcane Acuity Arcane Acuity whenever the wearer deals Damage TypesThunder damage. 2

Indirect Increases to Spell DC

Equipment Slot Potential DC Increase Notes Found in Act
Birthright Headwear +1 (CHA Casters) Charisma +2, up to a maximum of 22. 3
Duke Ravengard's Longsword Weapons - Versatile Versatile +1 (CHA Casters) Charisma +2 3