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Divine Strike: Poison (Melee): Difference between revisions

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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs =
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}
}}
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{{ClericNavbox}}

Revision as of 09:50, 27 April 2024

Divine Strike Poison Melee.webp

Divine Strike: Poison (Melee) is a Trickery Domain Trickery Domain Weapon Action and Reaction that deals extra Poison damage upon a melee weapon strike.

Description

Once per turn deal 1d8Damage TypesPoison in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Poison.png 1d8 (1~8) Damage TypesPoison
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Poison Divine Strike: Poison

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.
  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.