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== Types of constructs == | == Types of constructs == | ||
=== Animated Armour === | === Animated Armour === | ||
<span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Animated Armour.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.</blockquote>{{clear}} | <span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Animated Armour.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.</blockquote>{{clear}} | ||
* {{MdCharLink|Animated Armour}} | |||
* {{MdCharLink|Hollow Armour}} | |||
* {{MdCharLink|Klank}} | |||
* {{MdCharLink|Krank}} | |||
=== Steel Watcher === | === Steel Watcher === | ||
<span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Steel Watcher.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">The operations of these huge steel juggernauts are powered by engines of churning hellfire.</blockquote>{{clear}} | <span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Steel Watcher.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">The operations of these huge steel juggernauts are powered by engines of churning hellfire.</blockquote>{{clear}} | ||
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab. | |||
The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|{{RarityItem|How to Build a Watcher}}}} | |||
=== Flesh Golem === | |||
<span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Flesh.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength.</blockquote>{{clear}} | |||
{{CharLink|Flesh}} is the only flesh golem encountered in the game. It was constructed by [[Balthazar]] partly o | |||
=== Scrying Eye === | |||
<span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Scrying Eye.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">These levitating eyes transmit all that they see to the one who created them.</blockquote>{{clear}} | |||
The leaders of the [[Cult of the Absolute]] frequently uses {{CharLink|Scrying Eye|Scrying Eyes}} to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | |||
=== Adamantine Golem === | |||
<span style="float:left; display: inline-block; vertical-align: middle; border: hidden; border-radius:10%; overflow: hidden;>{{Icon|Portrait Grym.png|80|80}}</span><blockquote style="font-size:130%; margin:0px; margin-left:90px">Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.</blockquote>{{clear}} | |||
* {{MdCharLink|Arcane Turret}} | * {{MdCharLink|Arcane Turret}} | ||
* {{MdCharLink|Steel Watcher}} | * {{MdCharLink|Steel Watcher}} | ||
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* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | * {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | ||
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | * {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | ||
== References == | |||
{{reflist|text}} |
Revision as of 07:52, 6 July 2024
Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.
Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. They are frequently encountered throughout the game and can even be summoned by the player with certain spells.
Characteristics
Most constructs are assembled from inorganic matter and as such, many damage types are ineffective against them including Poison,
Psychic, and
Necrotic. They are also unaffected by conditions that would normally harm organic creatures such as
Conversely, almost all healing effects including
, , and have no effect on constructs. However, potions can still heal them.does not affect constructs
Sword of Lifestealing does not work against constructs
Resonance Stone does not affect constructs
Types of constructs
Animated Armour
Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.
Steel Watcher
The operations of these huge steel juggernauts are powered by engines of churning hellfire.
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by Enver Gortash and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.
The design of the Steel Watchers was based on a Gondian design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a tadpoled zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.[text 1]
Flesh Golem
The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength.
Flesh is the only flesh golem encountered in the game. It was constructed by Balthazar partly o
Scrying Eye
These levitating eyes transmit all that they see to the one who created them.
The leaders of the Cult of the Absolute frequently uses Scrying Eyes to monitor their underlings. They can be found patrolling Absolute outposts in the Shattered Sanctum, Grymforge, and Moonrise Towers. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
Adamantine Golem
Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.
- Arcane Turret
- Steel Watcher
- Doggy
- Stedd's Virtues of Unions
- Amaps' Memoirs
- Suelto's Ethics of War
- Nautiloid Cannon
- Flesh
Bosses
Related items
Arrow of Construct Slaying - Consumable arrow that deals double damage against construct targets.
Summon Golem Bell - Summon the flesh golem Flesh while inside the Gauntlet of Shar.
Light of Creation - Non-construct wielders have a chance of being when attacking with this weapon.
Gloves of the Automaton - After activating , the wearer is considered to be a construct for 10 turns.