Illusion School: Difference between revisions

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==== {{IconLink|See Invisibility Icon.webp|See Invisibility (Class Action)|See Invisibility}} ====
==== {{IconLink|See Invisibility Icon.webp|See Invisibility (Class Action)|See Invisibility}} ====
* Once per [[Short Rest]], as an [[Action]], you can cast the spell {{SmIconLink|See Invisibility Icon.webp|See Invisibility}} without consuming a [[Spells#Spell Slots|Spell Slot]].
* Once per [[Short Rest]], as an [[Action]], you can cast the spell {{SmIconLink|See Invisibility Icon.webp|See Invisibility (Class Action)|See Invisibility}} without consuming a [[Spells#Spell Slots|Spell Slot]].


=== Level 10 ===
=== Level 10 ===

Revision as of 22:05, 21 September 2023

You specialise in unravelling and restitching the fabric of reality to fool the unwary, the gullible, and the monstrous.
Class Wizard Illusion Badge Icon.png
Class Wizard Illusion Badge Icon.png
You specialise in unravelling and restitching the fabric of reality to fool the unwary, the gullible, and the monstrous.

Illusion School is one of the Subclasses of Wizard. These Wizards are specialized in illusory magic that can hide where they are, detect the invisible, or trick enemies into wasting actions.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Illusion Savant

  • Halves the cost to learn Illusion spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.

Improved Minor Illusion Improved Minor Illusion

Level 6

See Invisibility See Invisibility

Level 10

Illusory Self Illusory Self

  • As a Reaction, you magically fashion an illusory duplicate of yourself when attacked, causing the attack to miss. After use, this ability cannot be used until after a short rest.