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Conjuration School: Difference between revisions

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{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{H3|Level 2}}


==== Conjuration Savant ====
; Conjuration Savant
* Halves the cost to learn [[:Category:Conjuration Spells|Conjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
: Halves the cost to learn [[Conjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{SAI|Minor Conjuration: Create Water|w=40}} ====
{{HorizontalRuleImage}}
* Gain the ability to cast the {{SAI|Create Water}} spell without consuming a spell slot, once per [[Short Rest]].


=== Level 6 ===
; {{SAI|Minor Conjuration: Create Water|w=40}}
: Gain the ability to cast the {{SAI|Create Water}} spell without consuming a spell slot, once per [[Short Rest]].


==== {{SAI|Benign Transposition: Teleport|w=40}} ====
{{H3|Level 6}}
* Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of [[Creature Size|size]] Medium or Small) within {{Range|m=9|ft=30}}. Once used, this action cannot be reused until after a [[Long Rest]] or casting a [[:Category:Conjuration Spells|Conjuration Spell]] of Level 1 or higher.


=== Level 10 ===
; {{SAI|Benign Transposition: Teleport|w=40}}
: Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of [[Creature Size|size]] Medium or Small) within {{Range|m=9|ft=30}}. Once used, this action cannot be reused until after a [[Long Rest]] or casting a [[Conjuration]] spell of Level 1 or higher.


==== {{SAI|Focused Conjuration|w=40}} ====
{{H3|Level 10}}
* Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your concentration.
 
; {{SAI|Focused Conjuration|w=40}}
: Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your concentration.


{{WizardNavbox}}
{{WizardNavbox}}

Revision as of 09:25, 21 December 2023

Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.
Class Wizard Conjuration Badge Icon.png
Class Wizard Conjuration Badge Icon.png
Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.

Conjuration School is one of the Subclasses of Wizard. These Wizards specialize in summoning the elements and moving themselves and others from one place to another.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

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Conjuration Savant
Halves the cost to learn Conjuration spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
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Minor Conjuration: Create Water Minor Conjuration: Create Water
Gain the ability to cast the Create Water Create Water spell without consuming a spell slot, once per Short Rest.

Template:H3

Benign Transposition: Teleport Benign Transposition: Teleport
Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of size Medium or Small) within  Range: 9 m / 30 ft. Once used, this action cannot be reused until after a Long Rest or casting a Conjuration spell of Level 1 or higher.

Template:H3

Focused Conjuration Focused Conjuration
Damage taken while you are Concentrating on a Conjuration spell will not break your concentration.