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Conjuration

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This page is about the magic school. For the subclass, see Conjuration School.

Conjuration is a school of magic. Conjuration magic tends to revolve around summoning creatures and objects as well as teleportation. The Conjuration School is a Wizard subclass that specializes in Conjuration spells.

List of conjuration spells granted by class or through scrolls[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18m / 60ft
 2m / 7ft (Radius)
1d6Damage TypesAcid
Mage Hand Mage Hand C Action
-
 18 m / 60 ft
-
-
Poison Spray Poison Spray C Action
-
 3m / 10ft 1d12Damage TypesPoison
Produce Flame Produce Flame C Action  Long Rest  Self
-
-
Arms of Hadar Arms of Hadar 1 Action  1 turn  Self
 3m / 10ft (Radius)
2d6Damage TypesNecrotic
Ensnaring Strike Ensnaring Strike 1 Action  10 turns  m / ft Attack roll weaponDamage TypesWeapon
Entangle Entangle 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
Find Familiar Find Familiar 1 Action
-
 18m / 60ft
-
-
Fog Cloud Fog Cloud 1 Action
-
 18m / 60ft
 5m / 15ft (Radius)
-
-
Grease Grease 1 Action
-
 18m / 60ft
-
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll weaponDamage TypesWeapon
1d10Damage TypesPiercing
Ice Knife Ice Knife 1 Action
-
 18m / 60ft
 2m / 7ft (Radius)
Attack roll 1d10Damage TypesPiercing
2d6Damage TypesCold
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4Damage TypesSlashing
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6Damage TypesFire
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Web Web 2 Action
-
 18 m / 60 ft
 4m / 13ft (Radius)
-
Call Lightning Call Lightning 3 Action  10 turns  18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Conjure Barrage Conjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Hunger of Hadar Hunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6Damage TypesCold
2d6Damage TypesAcid
Sleet Storm Sleet Storm 3 Action
-
 18m / 60ft
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Conjure Minor Elemental Conjure Minor Elemental 4 Action
-
 18m / 60ft
-
-
Conjure Woodland Being Conjure Woodland Being 4 Action
-
 18 m / 60 ft
-
-
Dimension Door Dimension Door 4 Action
-
 2m / 7ft
-
-
Evard's Black Tentacles Evard's Black Tentacles 4 Action
-
 18m / 60ft
 6m / 20ft (Radius)
3d6Damage TypesBludgeoning
Grasping Vine Grasping Vine 4 Bonus Action
-
 9m / 30ft
-
-
Guardian of Faith Guardian of Faith 4 Action
-
 9m / 30ft
-
-
Cloudkill Cloudkill 5 Action
-
 18m / 60ft 5d8Damage TypesPoison
Conjure Elemental Conjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10Damage TypesPiercing
Arcane Gate Arcane Gate 6 Action
-
 18 m / 60 ft
-
-
Heroes' Feast Heroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Planar Ally Planar Ally 6 Action
-
 18 m / 60 ft
-
-
Wall of Thorns Wall of Thorns 6 Action
-
 18 m / 60 ft 7d8Damage TypesPiercing


List of conjuration spells granted by items[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Conjure Us Conjure Us C Action
-
 18m / 60ft
-
-
Produce Flame: Dismiss Produce Flame: Dismiss C Action
-
 Self
-
-
Produce Flame: Hurl Produce Flame: Hurl C Action
-
 9m / 30ft Attack roll 1d8Damage TypesFire
Arabella's Shadow Entangle Arabella's Shadow Entangle 1 Action
-
 18 m / 60 ft
-
Ensnaring Strands Ensnaring Strands 1 Action  10 turns  1.5 m / 5 ft Attack roll 1d10Damage TypesSlashing
Ensnaring Strike (Melee) Ensnaring Strike (Melee) 1 Action  10 turns  1.5 m / 5 ft Attack roll weaponDamage TypesWeapon
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) 1 Action  10 turns  18 m / 60 ft Attack roll weaponDamage TypesWeapon
Entangle Entangle 1 Action
-
 6m / 20ft
 6m / 20ft (Radius)
-
Faithwarden's Vines Faithwarden's Vines 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
Woad's Ensnaring Strike Woad's Ensnaring Strike 1 Bonus Action  3 turns  1.5 m / 5 ft 1d4Damage TypesBludgeoning
Fleeting Dream Fleeting Dream 2 Bonus Action
-
 18m / 60ft
-
-
Murderous Cloud of Daggers Murderous Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
6d4Damage TypesPiercing
Activate Call Lightning Activate Call Lightning 3 Action
-
 18m / 60ft
 2m / 7ft (Radius)
3d10Damage TypesLightning
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18m / 60ft
-
-
Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon 3 Action
-
 Self
 9m / 30ft (Cone)
weaponDamage TypesWeapon
2d8Damage TypesPhysical
Spirit Guardians: Necrotic Spirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesNecrotic
Spirit Guardians: Radiant Spirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8Damage TypesRadiant
Summon Quothe the Raven Summon Quothe the Raven 3 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Azer Conjure Minor Elemental: Azer 4 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Ice Mephits Conjure Minor Elemental: Ice Mephits 4 Action
-
 18m / 60ft
-
-
Conjure Minor Elemental: Mud Mephits Conjure Minor Elemental: Mud Mephits 4 Action
-
 18m / 60ft
-
-
Conjure Elemental: Air Elemental Conjure Elemental: Air Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Earth Elemental Conjure Elemental: Earth Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental 5 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental 5 Action
-
 18 m / 60 ft
-
-
Ethel's Insect Plague Ethel's Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10Damage TypesPiercing
Conjure Elemental: Air Myrmidon Conjure Elemental: Air Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Earth Myrmidon Conjure Elemental: Earth Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Fire Myrmidon Conjure Elemental: Fire Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Cambion Planar Ally: Cambion 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Deva Planar Ally: Deva 6 Action
-
 18 m / 60 ft
-
-
Planar Ally: Djinni Planar Ally: Djinni 6 Action
-
 18 m / 60 ft
-
-
Sights of the Seelie: Summon Deva Sights of the Seelie: Summon Deva 6 Action
-
 18m / 60ft
-
-


List of conjuration spells available only to NPCs[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Summon Gilded Hellsboar Summon Gilded Hellsboar 1 Action
-
 18m / 60ft
-
-
Astral Rift Astral Rift 3 Action
-
 9m / 20ft
-
-
Invigorating Flame Invigorating Flame 4 Action
-
 18m / 60ft
 30m / 100ft (Radius)
-
-
Teleport to Submersible Teleport to Submersible 5 Action
-
 1.5 m / 5 ft
-
-
The Closed Fist of Bane The Closed Fist of Bane 6 Bonus Action
-
 18m / 60ft
-
12d10Damage TypesForce
Tyrant's Bindings Tyrant's Bindings 6 Bonus Action  1 turn  12m / 40ft 8d8Damage TypesForce
Vampiric Swarm Vampiric Swarm 6 Action  2 turns  10m / 33ft
 5m / 16ft (Cube)
12d12Damage TypesPiercing


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