Modding:Creating Armor Mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:


[[Modding:Coding An Item|Coding an Item as a LSX]]
[[Modding:Coding An Item|Coding an Item as a LSX]]
[[Modding:Creating Outfit Textures|Create Outfit Textures]]
[[Modding:Armor/Clothing Texture Maps#Parameters and corresponding colours inside MSKColor/MSKcloth|Create MSK maps]]


[[Modding:Texture formatting|Texture Formatting]]<div class="nomobile" column-width: "60em2;>
[[Modding:Texture formatting|Texture Formatting]]<div class="nomobile" column-width: "60em2;>

Revision as of 16:22, 30 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources


In order to create a custom outfit mesh you will need:

Create and Export a Mesh in Blender

Coding an Item as a LSX

Create Outfit Textures

Create MSK maps

Texture Formatting