Modding:Creating Armor Mods: Difference between revisions
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[[Modding:Coding An Item|Coding an Item as a LSX]] | [[Modding:Coding An Item|Coding an Item as a LSX]] | ||
[[Modding:Creating Outfit Textures|Create Outfit Textures]] | |||
[[Modding:Armor/Clothing Texture Maps#Parameters and corresponding colours inside MSKColor/MSKcloth|Create MSK maps]] | |||
[[Modding:Texture formatting|Texture Formatting]]<div class="nomobile" column-width: "60em2;> | [[Modding:Texture formatting|Texture Formatting]]<div class="nomobile" column-width: "60em2;> |
Revision as of 16:22, 30 December 2023
In order to create a custom outfit mesh you will need:
Create and Export a Mesh in Blender
Texture Formatting