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Classes: Difference between revisions
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Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | ||
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{{IM|Circle_Of_The_Moon_Icon.png|Circle of the Moon|Circle of the Moon|60|60}} | {{IM|Circle_Of_The_Moon_Icon.png|Circle of the Moon|Circle of the Moon|60|60}} | ||
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Revision as of 13:36, 10 July 2023
A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat.
As a character advances in levels in a class, they will be able to select a Subclass. Subclasses allow a character to further specialize their abilities and grants them incredible new powers. Some classes select a subclass immediately at 1st level.
See also: Character Creation
Playable Classes
Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Bard
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Ranger
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rogue
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Sorcerer
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Warlock
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Multiclassing
Characters may advance in level in a different class when they level up, gaining new powers from that new class instead of their old one.
Multiclassing is not available in Early Access and how it will be implemented is not yet known.