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Classes: Difference between revisions
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[[File:Barbarian Class 300px 2.png|100px|left|link=Barbarian]] | [[File:Barbarian Class 300px 2.png|100px|left|link=Barbarian]] | ||
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | ||
<gallery heights=100px mode="packed"> | |||
Berserker Subclass 300px.png|[[Berserker]]|link=Berserker | |||
Wildheart Subclass 300px.png|[[Wildheart]]|link=Wildheart | |||
</gallery> | |||
=== [[Bard]] === | === [[Bard]] === | ||
[[File:Bard Class Icon.png|100px|left|link=Bard]] | [[File:Bard Class Icon.png|100px|left|link=Bard]] | ||
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. | You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. | ||
<gallery heights=100px mode="packed"> | |||
College Of Lore Icon.png|[[College of Lore]]|link=College of Lore | |||
College Of Valor Icon.png|[[College of Valour]]|link=College of Valour | |||
</gallery> | |||
=== [[Cleric]] === | === [[Cleric]] === | ||
[[File:Cleric Class 300px.png|100px|left|link=Cleric]] | [[File:Cleric Class 300px.png|100px|left|link=Cleric]] | ||
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. | Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. | ||
<gallery heights=100px mode="packed"> | |||
Life Domain Subclass 300px.png|[[Life Domain]]|link=Life Domain | |||
Light Domain Subclass 300px.png|[[Light Domain]]|link=Light Domain | |||
Trickery Domain Subclass 300px.png|[[Trickery Domain]]|link=Trickery Domain | |||
</gallery> | |||
=== [[Druid]] === | === [[Druid]] === | ||
[[File:Druid Class 300px.png|100px|left|link=Druid]] | [[File:Druid Class 300px.png|100px|left|link=Druid]] | ||
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | ||
<gallery heights=100px mode="packed"> | |||
Circle Of The Land Icon.png|[[Circle of the Land]]|link=Circle of the Land | |||
Circle_Of_The_Moon_Icon.png|[[Circle of the Moon]]|link=Circle of the Moon | |||
</gallery> | |||
=== [[Fighter]] === | === [[Fighter]] === | ||
[[File:Fighter Class Icon.png|100px|left|link=Fighter]] | [[File:Fighter Class Icon.png|100px|left|link=Fighter]] | ||
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. | Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. | ||
<gallery heights=100px mode="packed"> | |||
Battle Master Icon.png|[[Battle Master]]|link=Battle Master | |||
Eldritch Knight Icon.png|[[Eldritch Knight]]|link=Eldritch Knight | |||
</gallery> | |||
=== [[Paladin]] === | === [[Paladin]] === | ||
[[File:Paladin Class Icon.png|100px|left|link=Paladin]] | [[File:Paladin Class Icon.png|100px|left|link=Paladin]] | ||
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. | Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. | ||
<gallery heights=100px mode="packed"> | |||
Paladin Oath of the Ancients Icon.png|[[Oath of the Ancients]]|link=Oath of the Ancients | |||
Paladin Oath of Devotion Icon.png|[[Oath of Devotion]]|link=Oath of Devotion | |||
Paladin Oathbreaker Icon.png|[[Oathbreaker]]|link=Oathbreaker | |||
</gallery> | |||
=== [[Ranger]] === | === [[Ranger]] === | ||
[[File:Ranger Class Icon.png|100px|left|link=Ranger]] | [[File:Ranger Class Icon.png|100px|left|link=Ranger]] | ||
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. | Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. | ||
<gallery heights=100px mode="packed"> | |||
Hunter Icon.png|[[Hunter]]|link=Hunter | |||
Beast Master Icon.png|[[Beast Master]]|link=Beast Master | |||
</gallery> | |||
=== [[Rogue]] === | === [[Rogue]] === | ||
[[File:Rogue Class Icon.png|100px|left|link=Rogue]] | [[File:Rogue Class Icon.png|100px|left|link=Rogue]] | ||
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. | With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. | ||
<gallery heights=100px mode="packed"> | |||
Arcane Trickster Icon old.png|[[Arcane Trickster]]|link=Arcane Trickster | |||
Thief Icon.png|[[Thief]]|link=Thief | |||
</gallery> | |||
=== [[Sorcerer]] === | === [[Sorcerer]] === | ||
[[File:Sorcerer Class Icon 2.png|100px|left|link=Sorcerer]] | [[File:Sorcerer Class Icon 2.png|100px|left|link=Sorcerer]] | ||
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. | Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. | ||
<gallery heights=100px mode="packed"> | |||
Draconic Bloodline Subclass Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline | |||
Wild Magic Subclass Icon.png|[[Wild Magic]]|link=Wild Magic | |||
</gallery> | |||
=== [[Warlock]] === | === [[Warlock]] === | ||
[[File:Warlock Class Icon.png|100px|left|link=Warlock]] | [[File:Warlock Class Icon.png|100px|left|link=Warlock]] | ||
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. | Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. | ||
<gallery heights=100px mode="packed"> | |||
The Fiend Subclass Icon.png|[[The Fiend]]|link=The Fiend | |||
The Great Old One Subclass Icon.png|[[The Great Old One]]|link=The Great Old One | |||
</gallery> | |||
=== [[Wizard]] === | === [[Wizard]] === | ||
[[File:Wizard Class Icon.png|100px|left|link=Wizard]] | [[File:Wizard Class Icon.png|100px|left|link=Wizard]] | ||
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. | Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. | ||
<gallery heights=100px mode="packed"> | |||
Abjuration School Subclass Icon.png|[[Abjuration School]]|link=Abjuration School | |||
Evocation School Subclass Icon.png|[[Evocation School]]|link=Evocation School | |||
</gallery> | |||
Revision as of 15:04, 10 July 2023
A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat.
As a character advances in levels in a class, they will be able to select a Subclass. Subclasses allow a character to further specialize their abilities and grants them incredible new powers. Some classes select a subclass immediately at 1st level.
See also: Character Creation
Playable Classes
Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Bard
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Ranger
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rogue
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Sorcerer
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Warlock
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Multiclassing
Characters may advance in level in a different class when they level up, gaining new powers from that new class instead of their old one.
Multiclassing is not available in Early Access and how it will be implemented is not yet known.