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Divine Strike: Poison: Difference between revisions
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* {{SmallIcon|Divine Strike Poison Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Poison}} damage. | * {{SmallIcon|Divine Strike Poison Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Poison}} damage. | ||
| image = Divine Strike Poison Melee.webp | | image = Divine Strike Poison Melee.webp | ||
| icon = Divine Strike Poison Melee Icon.webp | | controller icon = Divine Strike Poison Melee Icon.webp | ||
| icon = Divine Strike Poison Melee Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon |
Revision as of 18:39, 18 April 2024
Divine Strike: Poison is a Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
Description
- Melee Skill: Once per turn deal 1d8Poison damage in addition to your weapon's damage.
- Ranged Skill and Reaction: Deal an additional 1d8Poison damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Poison
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Poison (Melee) and Divine Strike: Poison (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.