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Battle Master: Difference between revisions
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(it said "short or long rest" thats confusing. Because both rests do not give separate things. Specifically short rest is all thats required.) |
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; {{R|supdie|forceplural=yes}}: 4 | ; {{R|supdie|forceplural=yes}}: 4 | ||
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] and [[Long Rest]]. | : Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] Rest and a [[Long Rest]]. | ||
; [[Manoeuvres]] | ; [[Manoeuvres]] |
Revision as of 19:04, 22 April 2024
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- Superiority Dice: 4
- Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a Short Rest and a Long Rest.
- Manoeuvres
- Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
- Choose 3 manoeuvres to learn
- Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly forces the target to drop the weapons they are holding.
- your target, giving your allies Advantage on their next Attack Roll against the target.
- You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8Weapon damage.
- Deal an additional 1d8Weapon damage and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly the target.
- Spend a Superiority Die and add its result to an Attack Roll.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly pushes the target back 4.5m.
- Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8Weapon damage.
- Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Spend a superiority die to make an attack that deals an additional 1d8Weapon damage and possibly knocks the target . The target must be Large or smaller.
Level 7
- Superiority Dice: 5
- You gain +1 Superiority Die
- Choose 2 additional Manoeuvres.
Level 10
- The size of your Superiority Dice increase to 1d10.
- Choose 2 additional Manoeuvres.