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Divine Strike: Elemental Fury: Difference between revisions
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Divine Strike does the not obey the turn recharge outside of turn-based mode. | |||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 21:58, 26 April 2024
Divine Strike: Elemental Fury is a Weapon Action and Reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Cold, 1d8Fire or 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Critical Hits will also double the damage die.
- Divine Strike does the not obey the turn recharge outside of turn-based mode.