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Mask of Terror (Overgrown Tunnel): Difference between revisions
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If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of [[Hag's hair]] and let Ethel go. | If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of [[Hag's hair]] and let Ethel go. | ||
== | == Combat== | ||
=== Attacks and abilities === | |||
== Attacks and abilities == | |||
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party. | Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party. | ||
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{{Feature box|Curse of Terror}} | {{Feature box|Curse of Terror}} | ||
== Related Quests == | |||
* {{Quest|Save Mayrina}} | |||
== Gallery == | == Gallery == |
Revision as of 00:06, 5 July 2024
Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel alongside the Mask of Regret - Overgrown Tunnel, Mask of Vengeance - Overgrown Tunnel, and Mask of Servitude - Overgrown Tunnel.
Involvemewnt
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel go.
Combat
Attacks and abilities
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.