Ad placeholder
Dampen Elements: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) m (Removed class template) |
||
Line 1: | Line 1: | ||
{{ActionPage | {{ActionPage | ||
| summary = '''Dampen Elements''' is a | | summary = '''Dampen Elements''' is a [[Nature Domain]] Cleric passive feature and reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage [[Resistance]] to that type. | ||
| description = When you or an ally gets hit with | | description = When you or an ally gets hit with {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage, you can use your reaction to halve the attack's damage. | ||
| image = Dampen Elements.webp | | image = Dampen Elements.webp | ||
| cost = reaction, chadiv | | cost = reaction, chadiv |
Revision as of 15:44, 29 July 2024
Dampen Elements is a Nature Domain Cleric passive feature and reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage Resistance to that type.
Description
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Properties
- Cost:
- Reaction + Channel Divinity Charge
- Details:
- Range: 18 m / 60 ft
How to learn
Classes:
- Class level 6: Nature Domain