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Dampen Elements: Difference between revisions

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m (Removed class template)
(As of Patch 7, "Dampen Elements" no longer requires a Channel Divinity point.)
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| summary = '''Dampen Elements''' is a [[Nature Domain]] Cleric passive feature and reaction. This ability allows the Cleric to channel divine power and grant the player or one of their companions receiving elemental damage [[Resistance]] to that type.
| summary = '''Dampen Elements''' is a [[Nature Domain]] Cleric passive feature and reaction. This ability allows the Cleric to use a reaction and grant the player or one of their companions receiving elemental damage [[Resistance]] to that type.
| description = When you or an ally gets hit with {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage, you can use your reaction to halve the attack's damage.
| description = When you or an ally gets hit with {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage, you can use your reaction to halve the attack's damage.
| image = Dampen Elements.webp
| image = Dampen Elements.webp
| cost = reaction, chadiv
| cost = reaction
| concentration =  
| concentration =  
| damage =  
| damage =  

Revision as of 15:49, 5 September 2024

Dampen Elements.webp

Dampen Elements is a Nature Domain Cleric passive feature and reaction. This ability allows the Cleric to use a reaction and grant the player or one of their companions receiving elemental damage Resistance to that type.

Description

When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Properties

Cost:
Reaction
Details:
 Range: 18 m / 60 ft

How to learn

Classes: