Ad placeholder

Horde Breaker (Melee): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
Tags: Mobile edit Mobile web edit
No edit summary
Tags: Mobile edit Mobile web edit
Line 16: Line 16:
| condition duration = 1
| condition duration = 1
| class learns at level 3 = Hunter
| class learns at level 3 = Hunter
| notes = * The Ranger can use '''Horde Breaker Follow-Up''' to make an attack against this creature as a Free Action, even the starting attack misses.  
| notes = * The additional attack can be against anyone in {{AOE|m=1.5|ft=5|Radius}} around the target of this ability. Every creature in the area receives {{Cond|Horde Breaker}} condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a '''Horde Breaker Follow-Up''' to make an attack against any of these creatures as a Free Action, even if the starting attack misses.  
* The follow-up attack can be with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy.  
* The follow-up attack can be either a {{SAI|Horde Breaker Follow-Up (Melee)}} or a {{SAI|Horde Breaker Follow-Up (Ranged)}}, no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
* With the correct enemy positioning, it is possible to inflict the '''Horde Breaker''' effect on more than one target. When an enemy with Horde Breaker condition is attacked, the condition expires in other enemies.
* Some abilities expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. This is known to happen with {{SAI|Ability Drain}}, {{SAI|Sneak Attack}} and {{RarityItem|Boots of Stormy Clamour}}.
* Some abilities expected to affect the original Horde Breaker target might trigger to random enemies affected by its condition. Some known abilities are [[Ability Drain]] and [[Sneak Attack]].
** As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage.
* {{RarityItem|Sorrow}} is a natural pair with Horde Breaker as it grants [[Sorrowful Lash]] cantrip (a variation of [[Thorn Whip]] costing only a [[bonus action]]), enabling enemies repositioning for Horde Breaker.
* To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
* Some weapons have abilities capable to trigger to everyone (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:  
** {{SAI|Shove}}
** {{RarityItem|The Watcher's Guide}} can add [[True Strike]] to a nearby enemy and a nearby ally if the original target is hit.
** {{SAI|Sorrowful Lash}} cantrip, a variation of {{SAI|Thorn Whip}} costing only a {{SmallIcon|Bonus Action Icon.png}} [[bonus action]], granted by {{RarityItem|Sorrow}}
** {{RarityItem|Bow of the Banshee}} ([[Frightened]]), {{RarityItem|Sussur Greatsword}} ([[Silence]]) and {{RarityItem|Vision of the Absolute}} ([[Blinded]]) force all to roll saving throws to avoid their effects.  
** {{SAI|Pushing Attack (Titanstring Bow)}}, granted by {{RarityItem|Titanstring Bow}}
** {{SAI|Enraged Throw}} throw enemies into each other so they are close enough for Horde Breaker (if multiclassing with [[Berserker]])
** {{SAI|Pushing Attack (Melee)}} and {{SAI|Pushing Attack (Ranged)}} manoeuvres (if multiclassing with [[Battle Master]])
* Some weapons have abilities capable to trigger to targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:  
** {{RarityItem|The Watcher's Guide}} can add {{Cond|True Strike}} to a nearby enemy and a nearby ally if the original target is hit.
** Weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition: {{RarityItem|Vision of the Absolute}} ({{Cond|Blinded}}), {{RarityItem|Bow of the Banshee}} ({{Cond|Frightened}}) and {{RarityItem|Sussur Greatsword}} ({{Cond|Silenced}}). Probably works as well for {{RarityItem|Sussur Dagger}} and {{RarityItem|Sussur Sickle}}.
** {{RarityItem|Shortsword of First Blood}} ability [[Break the Unbroken]] activates dealing {{DamageText|1d8|Piercing}} to targets that still have all their [[Hit Points|hit points]].
** {{RarityItem|Shortsword of First Blood}} ability [[Break the Unbroken]] activates dealing {{DamageText|1d8|Piercing}} to targets that still have all their [[Hit Points|hit points]].
** {{RarityItem|Rat Bat}} unnamed ability deal {{DamageText|1d6|Piercing|drs=yes}} at all targets.
** {{RarityItem|Rat Bat}} unnamed ability deals {{DamageText|1d6|Piercing|drs=yes}} at all targets.
** {{WeaponType|Greataxes}} ability {{SAI|Prepare}} deals {{DamageText|[Strength modifier]|Physical|drs=t}} damage to all targets.
}}
}}


{{RangerNavbox}}
{{RangerNavbox}}

Revision as of 12:44, 26 December 2024

Horde Breaker Melee.webp

Horde Breaker (Melee) is a Hunter Ranger class action. This ability allows them to deal damage an additional nearby target.

Description

Target two creatures standing close to each other. Deal Weapon DamageDamage TypesPhysical to the first creature and open up the second for a follow-up attack.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
AoE: 1.5 m / 5 ft (Radius)
Recharge: Per turn

Condition: Horde Breaker

Horde Breaker Horde Breaker

Duration: 1 turn

  • Creature is open to a follow-up attack.

How to learn

Classes:

Notes