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Horde Breaker (Ranged): Difference between revisions

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* To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
* To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
** {{SAI|Shove}}
** {{SAI|Shove}}
** {{SAI|Sorrowful Lash}} cantrip, a variation of {{SAI|Thorn Whip}} costing only a  {{SmallIcon|Bonus Action Icon.png}} [[bonus action]], granted by {{RarityItem|Sorrow}}
** Weapon abilities, like {{SAI|Sorrowful Lash}} cantrip (granted by {{RarityItem|Sorrow}}) and {{SAI|Pushing Attack (Titanstring Bow)}} (granted by {{RarityItem|Titanstring Bow}})
** {{SAI|Pushing Attack (Titanstring Bow)}}, granted by {{RarityItem|Titanstring Bow}}
** Class abilities, like {{SAI|Enraged Throw}} (from [[Berserker]]), and {{SAI|Pushing Attack (Melee)}} and {{SAI|Pushing Attack (Ranged)}} manoeuvres (from [[Battle Master]])
** {{SAI|Enraged Throw}} throw enemies into each other so they are close enough for Horde Breaker (if multiclassing with [[Berserker]])
* Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with {{SAI|Sneak Attack}}, {{SAI|Ability Drain}} and {{SAI|Divine Strike: Weapon}}, but there are particular cases:
** {{SAI|Pushing Attack (Melee)}} and {{SAI|Pushing Attack (Ranged)}} manoeuvres (if multiclassing with [[Battle Master]])
** {{RarityItem|Boots of Stormy Clamour}} and {{RarityItem|Staff of the Ram}} can trigger twice, usually one time at random and one time to the original target (if attacks hits) or at random (if attack misses).
* Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage.
** {{RarityItem|The Watcher's Guide}} can add {{Cond|True Strike}} to a nearby enemy if the original target is ''hit''.
** This is known to happen with {{SAI|Sneak Attack}}, {{SAI|Ability Drain}} and {{SAI|Divine Strike: Weapon}}  
* There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:  
** {{RarityItem|Boots of Stormy Clamour}} can trigger twice, usually one time at random and one time to the original target (if attacks hits) or at random (if attack misses).
** {{RarityItem|Vision of the Absolute}} ({{Cond|Blinded}}), {{RarityItem|Bow of the Banshee}} ({{Cond|Frightened}}){{RarityItem|Sussur Greatsword}} ({{Cond|Silenced}}) and {{RarityItem|The Baneful}} ({{Cond|Bane}}) are weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition.
** {{RarityItem|The Watcher's Guide}} can add {{Cond|True Strike}} to a nearby enemy if the original target is hit.
* Some weapons have abilities capable to trigger to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:  
** Weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition: {{RarityItem|Vision of the Absolute}} ({{Cond|Blinded}}), {{RarityItem|Bow of the Banshee}} ({{Cond|Frightened}}) and {{RarityItem|Sussur Greatsword}} ({{Cond|Silenced}}). Probably works as well for {{RarityItem|Sussur Dagger}} and  {{RarityItem|Sussur Sickle}}.
** {{RarityItem|Shortsword of First Blood}} ability [[Break the Unbroken]] activates dealing {{DamageText|1d8|Piercing}} to targets that still have all their [[Hit Points|hit points]].
** {{RarityItem|Shortsword of First Blood}} ability [[Break the Unbroken]] activates dealing {{DamageText|1d8|Piercing}} to targets that still have all their [[Hit Points|hit points]].
** {{RarityItem|Rat Bat}} unnamed ability deals {{DamageText|1d6|Piercing|drs=yes}} at all targets.
** {{RarityItem|Rat Bat}} unnamed ability deals {{DamageText|1d6|Piercing|drs=yes}} at all targets.

Latest revision as of 13:33, 30 December 2024

Horde Breaker Ranged.webp

Horde Breaker (Ranged) is a Hunter Ranger class action. This ability allows these Rangers to deal damage to an additional nearby target.

Description

Target two creatures standing close to each other. Deal Weapon DamageDamage TypesPhysical to the first creature and open up the second for a follow-up attack.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
AoE: 1.5 m / 5 ft (Radius)
Recharge: Per turn

Condition: Horde Breaker

Horde Breaker Horde Breaker

Duration: 1 turn

  • Creature is open to a follow-up attack.

How to learn

Classes:

Notes

  • The additional attack can be against anyone in AoE: 1.5 m / 5 ft (Radius) around the target of this ability. Every creature in the area receives Horde Breaker Horde Breaker condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a Horde Breaker Follow-Up to make an attack against any of these creatures as a Free Action, even if the starting attack misses.
  • The follow-up attack can be either a Horde Breaker Follow-Up (Melee) Horde Breaker Follow-Up (Melee) or a Horde Breaker Follow-Up (Ranged) Horde Breaker Follow-Up (Ranged), no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
  • To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to eachother, without costing a whole action:
  • Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with Sneak Attack Sneak Attack, Ability Drain Ability Drain and Divine Strike: Weapon Divine Strike: Weapon, but there are particular cases:
  • There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are: