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Goblin Sharp-Eye: Difference between revisions
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(worg companion) |
(formating and name of the character box, model) |
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{{CharacterInfo|name=Goblin | {{CharacterInfo | ||
|name=Goblin Sharp-Eye | |||
|image=[[File:Goblin_Sharp-Eye_Model.png|350px]] | |||
|STR=8 | |||
|level=2 | |||
|race=Goblin | |||
|type=Humanoid | |||
|HP=12 | |||
|AC=13 | |||
|size=Small | |||
|weight=35kg | |||
|proficiency=2 | |||
|initiative=+2 | |||
|DEX=14 | |||
|CON=10 | |||
|INT=10 | |||
|WIS=8 | |||
|CHA=8 | |||
|faction=[[Cult of the Absolute]] | |||
|location=[[Blighted Village]], [[Goblin Camp]] | |||
|exp=20 | |||
|speed=9m / 30ft | |||
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]] | |||
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]] | |||
}} | |||
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range. | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
Revision as of 22:42, 18 September 2023
Goblin Sharp-Eye | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 12 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The more elite archers of goblin-kind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
Attacks and Abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg