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Circle of the Land: Difference between revisions
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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] > [[Druid#Subclass|Subclass]] > [[Circle Of The Land]] | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] > [[Druid#Subclass|Subclass]] > [[Circle Of The Land]] | ||
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{{Quote|Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.}} | |||
[[File:Circle Of The Land Icon.png|frameless|upright=1.5|left]] '''Circle | [[File:Circle Of The Land Icon.png|frameless|upright=1.5|left]] '''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spell|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spell#Spell Slots|Spell Slots]] once per day. | ||
{{clear}} | {{clear}} | ||
== Subclass Features == | == Subclass Features == | ||
=== Level 2 === | === Level 2 === | ||
* [[File:Natural Recovery Icon.png|frameless|upright=0.1]] [[Natural Recovery]] | * [[File:Natural Recovery Icon.png|frameless|upright=0.1]] [[Natural Recovery]] | ||
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=== Level 3 === | === Level 3 === | ||
* Circle Spells | * 2nd Level Circle Spells: Gain access to [[Spell|Spells]] associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** | ** Arctic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]] | ||
** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ||
** Desert: [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]], [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]] | ** Desert: [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]], [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]] | ||
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=== Level 4 === | === Level 4 === | ||
* New Wild Shape: [[File:Wild Shape Deep Rothe Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Deep Rothé]] [[Wild Shape#Wild Shape: Deep Rothé|Wild Shape: Deep Rothé]] | * New Wild Shape: [[File:Wild Shape Deep Rothe Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Deep Rothé]] [[Wild Shape#Wild Shape: Deep Rothé|Wild Shape: Deep Rothé]] | ||
* Cantrip (Choose 1): | * Cantrip (Choose 1): | ||
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** [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]] | ** [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]] | ||
** [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]] | ** [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]] | ||
=== Level 5 === | |||
* 3rd Level Circle Spells: Gain access to [[Spell|Spells]] associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
** Arctic: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | |||
** Coast: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | |||
** Desert: [[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]], [[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]] | |||
** Forest: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]] | |||
** Grassland: [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | |||
** Mountain: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]] | |||
** Swamp: [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]], [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]] | |||
** Underdark: [[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]], [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]] | |||
* ''(Note: As of Early Access Patch 9, you do not need to choose the same Land you chose at Level 3.)'' |
Revision as of 10:13, 24 January 2023
Main Page > Character Creation > Playable Classes > Druid > Subclass > Circle Of The Land
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
Level 2
- Natural Recovery
- Natural Recovery Charge: 1 (The number and level of Spell Slots the Natural Recovery feature can restore. Replenished by Long Rest)
- Cantrip (Choose 1):
- Wild Shape: As an Action, you can assume the form of a beast. You can transform twice per Short Rest.
Wild Shape: Cat | Wild Shape: Badger | Wild Shape: Wolf | Wild Shape: Spider |
Level 3
- 2nd Level Circle Spells: Gain access to Spells associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Hold Person, Spike Growth
- Coast: Mirror Image, Misty Step
- Desert: Blur, Silence
- Forest: Barkskin, Hold Person
- Grassland: Invisibility, Pass Without Trace
- Mountain: Mirror Image, Spike Growth
- Swamp: Melf's Acid Arrow, Darkness
- Underdark: Web, Misty Step
Level 4
- New Wild Shape: Wild Shape: Deep Rothé
- Cantrip (Choose 1):
Level 5
- 3rd Level Circle Spells: Gain access to Spells associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Sleet Storm, Haste
- Coast: Sleet Storm, Call Lightning
- Desert: Protection from Energy, Hypnotic Pattern
- Forest: Call Lightning, Plant Growth
- Grassland: Daylight, Haste
- Mountain: Call Lightning, Fly
- Swamp: Stinking Cloud, Vampiric Touch
- Underdark: Gaseous Form, Stinking Cloud
- (Note: As of Early Access Patch 9, you do not need to choose the same Land you chose at Level 3.)