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Fezzerk

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Goblin Boss
Fezzerk
Fezzerk.png
Stats
Level 3

STR

12
(+1)

DEX

14
(+2)

CON

11

INT

10

WIS

8
(-1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Goblin|Goblin]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 21
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Blighted Village
Faction Cult of the Absolute
Experience on kill 50

Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunateDeep Gnome as part of the Rescue the Gnome quest. Mattering on if he is spared or not, he can make a minor appearance later on in Act Two.

Can be spoken to through the use of Speak with Dead.

Act One

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.

If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:

  • DC 15 Persuasion check. I might be willing to part with a more reasonable sum. (100)
  • DC 10 Persuasion check. Here's my counter-offer: a far more reasonable sum. (500)
  • DC 10 Persuasion check. That's a ridiculous amount. I'll make you a realistic offer. (250)

If you demand to have the gnome free, you will get these choices:

If attacked through conversation, he and his gang will fight to the death. If attacked otherwise, he will surrender when close to health while his gang flees.

Act Two

If Fezzerk survived the first act, the player may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the player.

Attacks and Abilities

Main Hand Attack - Very Heavy Greataxe

Action

Attack roll: +5

D12 Slashing.png 1d12 + 2 (3~14) + 1 modifier Damage TypesSlashing

Throw Stone

Action

Attack roll: +5

D4 Bludgeoning.png 1d4 + 1 (2~5) Damage TypesBludgeoning
 Range: 18 m / 60 ft

Notable Loot

External links

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