Ad placeholder
Flurry of Blows: Push
Jump to navigation
Jump to search
Flurry of Blows: Push is a bonus action that enhances your to push your target away from you as well.
Description
Punch twice in quick succession and potentially push your target 5 m / 17 ft away.
Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at level 3:
1d6 (1~6) + Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Dexterity modifier Bludgeoning
- Damage at level 9:
1d8 (1~8) + Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Dexterity modifier Bludgeoning
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- While the description does not specify, the combat log shows that Flurry of Blows: Push is a Strength save But does not depend on the targets weight like the shove ability. Your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail against to be pushed.
- Does not trigger Extra Attack.
- Additional sources of Bonus action such as Wholeness of Body or Thief → Fast Hands may be used to execute this multiple times per turn.
- Affected by all bonuses that apply to regular unarmed attacks, such as Manifestation of Body / Soul / Mind from Way of the Open Hand.