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Throw
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Throw is a common Action that allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.
Description
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Properties
- Cost:
-
Action
- Damage:
- Normal weapon damage
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- If the thrown object or creature is over half the target's weight, the target will be knocked back
2 m / 7 ft.[note 1]
- If the thrown object or creature is heavier than the target, the target will become (no saving throw). [note 1]
- A thrown creature will always land (no saving throw).
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Notes
- A creature can throw items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Throw is
Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid (
Weight: 75 kg / 150 lb).
- It requires a Strength of at least 20 to pick up a normal humanoid (
- Triggers .
- Can be done as a free attack after triggering .
- has an improved throwing ability called .
- Throw counts as a ranged unarmed attack.
- The feat improves throwing.
Footnotes
References
- ↑ From the definition of
CanImprovisedWeaponWeight()
inScripts/thoth/helpers/CommonConditions.khn
.