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Stimk

From bg3.wiki
Revision as of 23:04, 1 November 2023 by HiddenDragon (talk | contribs)

Stimk is a Bugbear in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other Goblins who have fallen asleep from drunkenness.

Stimk
Stats
Level 3

STR

15
(+2)

DEX

14
(+2)

CON

13
(+1)

INT

8
(-1)

WIS

11

CHA

9
(-1)
Creature Race Icon.png  Race Bugbear
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 27
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 110kg
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Goblin Camp.
Faction Cult of the Absolute
Experience on kill 20
3D Model
Bugbear Model.png

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Act One

If you land near him with a Jump, he will wake up hung over. If you are a Drow he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:

  • DC 15 Intimidation check. "Sleep is for the weak. I could have killed you where you lay."
  • DC 15 Deception check. "Huh? I was sleeping with the rest of you. No idea who made that racket."
  • DC 7 Persuasion check. Sorry - I thought you might need fresh drinks." Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a Ithbank will do.
  • Illithid Persuasion DC 2 Wisdom check. "You dare speak to me like that? Go back to sleep."

Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Stimk and the others who will attack in anger.

Conditions

Sources of Drunk

No results

Attacks and Abilities

Main Hand Attack - Morningstar

Action

Attack roll: +4
D8 Piercing.png 1d8 + 2 (3~10) Damage TypesPiercing
D8 Physical.png 1d8 (1~8) Damage TypesPhysical

Throw - Javelin

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing
 Range: 18 m / 60 ft