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Nudelmann

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Revision as of 00:46, 27 July 2024 by NCBlizzy (talk | contribs) (Created page with "{{PageSeo | description = Nudelmann is a Flaming Fist stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City. | image = Portrait Nudelmann.png }} {{Infobox creature | name = Fist Nudelmann | image = <gallery> Fist Nudelmann.png|In-game Portrait Nudelmann.png|Portrait </gallery> | race = Human | class = Fighter | faction = Flaming Fist | level = 8 | size = Medium | type = Humanoid | hp = 64 | t hp = 68 | ac = 18 | movement m =...")
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Fist Nudelmann is a human Flaming Fist fighter stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.

Involvement

Baldur's Gate

During Act Three, Nudelmann can be found at the very end of the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. With his fellow Fists having received orders to not let anyone into the Upper City, he is among those trying to keep the queue orderly and prevent anyone from entering.

Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Nudelmann will be Surprised Surprised, but will fight alongside the party. Once the Mind Flayers are dead, he and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Spear
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rush Attack Rush Attack ()   –  Spear

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Trip Attack (Melee) Trip Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Allies

Loot

Notes

  1. The gate proper, not the city.