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Granitdatter

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Fist Granitdatter is a dwarven fighter and a member of the Flaming Fist. She can be found in Lower City in Act Three.
I'm here to watch the line, not vice versa - you can look for entertainment elsewhere.

Involvement[edit section | visual editor]

Granitdatter is standing watch on the far end of the bridge at the Upper City Gate Checkpoint. She watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Granitdatter and her fellows: Fist Healer DarbonnaFist Healer Darbonna and Fist 'Deadeye' MibbsFist 'Deadeye' Mibbs, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Granitdatter, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue and looks very annoyed with this.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind FlayersMind Flayers and attack the bypassers. Granitdatter is SurprisedSurprised, but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

CleaveCleave (Action)   –  Halberd
Damage:
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

Notable loot[edit section | visual editor]

Notes[edit section | visual editor]

External links[edit section | visual editor]