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Granitdatter

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Fist Granitdatter is a dwarven fighter and a member of the Flaming Fist. She can be found in Lower City in Act Three.
I'm here to watch the line, not vice versa - you can look for entertainment elsewhere.

Involvement[edit | edit source]

Granitdatter is standing watch on the far end of the bridge at X: -196 Y: 10 that leads through Baldur's Gate[1]. She watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Granitdatter and her fellows: Fist Healer DarbonnaFist Healer Darbonna and Fist 'Deadeye' MibbsFist 'Deadeye' Mibbs, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Granitdatter, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue and looks very annoyed with this.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind FlayersMind Flayers and attack the bypassers. Granitdatter is SurprisedSurprised, but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

Notable loot[edit | edit source]

Notes[edit | edit source]

  1. The gate proper, not the city

External links[edit | edit source]