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Qirahe

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Fist Qirahe is a human fighter and a member of the Flaming Fist. She can be found in Lower City in Act Three.

Portrait Qirahe.png
Watch yourself - I'm on my third spat of the day with dogs who don't think the rules apply to them.
Qirahe, warning the party

Involvement[edit | edit source]

Qirahe is standing watch on the bridge at X: -196 Y: -10 that leads through Baldur's Gate[1]. She watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Qirahe and her fellows: Grassley Fist Grassley, Hartlebury Fist Wizard Hartlebury, Magnolia Fist Magnolia and Nudelmann Fist Nudelmann, accompanied by a Steel Watcher Steel Watcher, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Qirahe, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue and looks very annoyed with this.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind Flayer Mind Flayers and attack the bypassers. Qirahe is Surprised Surprised, but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave.webp
Cleave Cleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sweeping Attack.webp
Sweeping Attack Sweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

AoE: 2 m / 7 ft (Cone)

Loot[edit | edit source]

Notes[edit | edit source]

  1. The gate proper, not the city