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'Deadeye' Mibbs

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Fist 'Deadeye' Mibbs is a human ranger and a member of the Flaming Fist. He can be found in Lower City in Act Three.

Portrait Mibbs.png
Leave! Before you have nothing left to go back to.
Mibbs

Involvement[edit | edit source]

Mibbs is standing watch on the far end of the bridge at X: -196 Y: 10 that leads through Baldur's Gate[1]. He watches over the queue of residents trying to make their way into the Upper City together with Darbonna Fist Healer Darbonna and Granitdatter Fist Granitdatter. However, Darbonna actually has received the orders to not let anyone "unauthorized" into the Upper City. Unbeknownst to everyone around him but Darbonna, Mibbs is infected with a Mind Flayer Tadpole.

Should the party make it to the end of the bridge and enact dialogue with Darbonna[2], Mibbs joins the conversation, stopping Darbonna and welcoming the party into the Upper City[3], while The Emperor The Emperor chimes in (as it repeatedly does while crossing the bridge), warning that the party are being fooled, and urging them to turn back at once.

Passing a DC 15 Insight check reveals that Mibbs' behaviour is not his own, and he is being controlled (presumably by the Netherbrain Netherbrain).

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind Flayer Mind Flayers and attack the bypassers. Mibbs is Surprised Surprised, but fights alongside the party. Once the Mind Flayers are dead, he and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[4][edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley.webp
Volley Volley (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]

References[edit | edit source]

  1. The gate proper, not the city
  2. Going on the bridge results in the Netherbrain attempting to take over the party's mind, causing them to receive Mindbroken Mindbroken or Stunned Stunned conditions, and potentially causes a game over screen. These conditions are applied to every member of the party, even if only one of them tries to get to the end of the bridge separately
  3. The implications behind Mibbs' and Darbonna's actions is that they are being possibly mind-controlled by the Netherbrain. The latter is trying to lure the party into the Upper City, so it can overwhelm the Emperor's defences and force the party's transformation
  4. Mibbs has four level 1 spell slots, and three level 2 spell slots, despite having no spell to cast

External links[edit | edit source]