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Hartlebury

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Fist Wizard Hartlebury is a dwarven wizard and a member of the Flaming Fist. She can be found in Lower City in Act Three.
Don't try and sweet talk me - I've heard it all before. Get in line.

Involvement[edit | edit source]

Hartlebury[1] is standing watch on the bridge at X: -196 Y: -10 that leads through Baldur's Gate[2]. She watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Hartlebury and her fellows: Fist GrassleyFist Grassley, Fist MagnoliaFist Magnolia, Fist NudelmannFist Nudelmann and Fist QiraheFist Qirahe, accompanied by a Steel WatcherSteel Watcher, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Hartlebury, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind FlayersMind Flayers and attack the bypassers. Hartlebury is SurprisedSurprised, but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving throwSaving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Conjure Elemental: Fire ElementalConjure Elemental: Fire Elemental (Action + Level 5 Spell Slot)
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
Range: 18 m / 60 ft Range: 18 m / 60 ft
CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Melf's Acid ArrowMelf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4AcidAcid damage immediately and 2d4AcidAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
See InvisibilitySee Invisibility (Action + Level 2 Spell Slot)
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX SaveDEX Save
Range: Self Range: Self
SlowSlow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Notes[edit | edit source]

  1. Hartlebury's portrait does not match her in-game appearance, as both her hair and tattoos are different. Also, she is the only character within the game titled "Fist Wizard", unlike all other order members of the same archetype
  2. The gate proper, not the city