Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Lightning set

From bg3.wiki
Revision as of 15:38, 8 November 2024 by Hawkeye (talk | contribs) (added Table Alignment template, Equipment-Slot template)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Lightning set is a set of equipment that helps the user deal or resist Damage TypesLightning damage. Synergizes with items from the Sparkstruck set and Elemental set, which are not duplicated here.

Name Slot Effect

Charge-Bound Warhammer

Main Hand Melee Main Hand Melee (Warhammer)
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.

Gloves of Belligerent Skies

Gloves Gloves (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).

Gloves of the Automaton

Gloves Gloves (Non-Armour)
Circuitry Interface Circuitry Interface ()
You are considered a construct. Your weapon Attack rolls have Advantage Icon.png Advantage, and you have resistance to Damage TypesLightning damage. ( Recharge: Short rest.)

Flail of the Vortex

Main Hand Melee Main Hand Melee (Flail)
  • Deal an additional 1d8Damage TypesLightning damage.
  • Exploit only.
Electrified Flail Electrified Flail ()

Clout a foe with your lightning-suffused flail and Stun Stun them.


Hellfire Engine Crossbow

Main Hand Ranged Main Hand Ranged (Heavy Crossbow)
Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Light of Creation

Main Hand Melee Main Hand Melee (Halberd)
  • Deal an additional 1d6Damage TypesLightning damage.
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Lightning Jabber

Main Hand Melee Main Hand Melee (Spear)
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.