Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Karlach

From bg3.wiki

Karlach is an Origin character and Companion in Baldur's Gate 3. She is a Tiefling Barbarian with the Outlander background.

Fury of Avernus
Karlach
Karlach.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

14
(+2)

INT

11

WIS

12
(+1)

CHA

12
(+1)
Creature Race Icon.png  Race [[Zariel Tiefling|Zariel Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 14
Creature AC Icon.png  AC TBC
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Class Barbarian Barbarian
Background Outlander
Location The Risen Road
Enemies Zariel, Ketheric Thorm
In-game
Karlach in Early Access

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Gameplay

In Early Access Patch 9, Karlach's class is stated to be Fighter; however, her actual class upon full release will be Barbarian.

Passive Features

Martial Prodigy

A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with Shortswords Shortswords, Longswords Longswords, and Greatswords Greatswords.

Proficiencies

Equipment
Saving Throws
Skills
  • Currently unknown in Early Access

Spells Known

Cantrips Known

Background

Karlach was a citizen of Elturel before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.


Personality

Karlach is a foul-mouthed and brusque warrior. She's independent, but not afraid to accept outside help when necessary.


Interactions

  • To be added.

Approval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

1
Act 1
  • (Give the Ethel wand to Mayrina (location: hag hut on the riverside)
  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Tell Gandrel that Astarion is under your protection
  • Allow Lae'zel to speak with the Gith patrol
  • Approves of arguing to Wyll that she is not a devil when he confronts her at your camp. (Better to recruit Karlach first without Wyll and have the argument in Camp because everybody gets approval if you defend Karlach against Wyll. Every Origin Companion Likes Karlach)
  • Approves of using Speak with Dead to ask the Abducted Nobleman in the crashed Nautiloid if there are any last rites he would like performed [Cleric].
  • Approves of Persuading Zevlor not to take a swing at Aradin.
  • Approves of promising Zevlor to talk to Kagha about giving the tieflings more time in the grove.
  • Approves of telling Silfy you won’t get angry when she fails to rob you.
  • Approves of Persuading Kagha to let Arabella go.
  • Approves of confronting Ethel about Mayrina being in her hut unwillingly.
  • Karlach approves if you Save Sazza's Life.
  • Approves of telling Mizora she won’t pay a finger on her.
  • Approves of petting Scratch.
  • Approves of Persuading Lump the Enlightened to fight for the flesh of the fallen.
  • Approves of Intimidating Novice Crusher in the Goblin Camp.
  • Approves of taking over Dror Ragzlin to ask your own questions.
  • Approves when you say you won’t trust Raphael.
  • Approves of telling Halsin you will protect the grove.
  • Approves of standing with the Tieflings against Minthara.
  • Approves of driving off the goblins from the Druid Grove.
  • Approves of giving the infernal iron to Damon.
  • Approves of telling Ellyka the gith at the bridge are nothing to you.
  • Approves of letting Lae’zel speak with the Gith.
  • Approves of promising to rescue Duke Ravengard.
  • Approves of seeing through Auntie Ethel’s disguise as an elderly woman.

Act 2

  • Invite Jaheira to your party

Disapproval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

  • Tell Gandrel were you can find Astarion (Hag hut)
  • Convince Flind to attack the other Gnolls
  • Yell "boo, get off the stage!" at Volo in the goblin camp
  • Agree to Vlaakith's request to kill the person inside the Astral Prism
  • To be added.

Act 2

  • Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar
  • Agree to help Balthazar in the Gauntlet of Shar

Romance


Trivia

Gallery

External Links

Karlach on the Forgotten Realms Wiki Template:CharactersNavbox