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Stimk is a Bugbear in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other Goblins who have fallen asleep from drunkenness.
Stimk | |||||||
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Stats | |||||||
Level 3 | |||||||
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Race | Bugbear | ||||||
Type | Humanoid | ||||||
HP | 27 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 110kg | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp. | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
3D Model | |||||||
Act One
If you land near him with a Jump, he will wake up hung over. If you are a Drow he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:
- DC 15 Intimidation check. "Sleep is for the weak. I could have killed you where you lay."
- DC 15 Deception check. "Huh? I was sleeping with the rest of you. No idea who made that racket."
- DC 7 Persuasion check. Sorry - I thought you might need fresh drinks." Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a Ithbank will do.
Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Stimk and the others who will attack in anger.
Conditions
- Has Disadvantage on Dexterity and Charisma Checks.
Sources of Drunk
No results
Attacks and Abilities
Main Hand Attack - Morningstar
ActionAttack roll: +4 1d8 + 2 (3~10) Piercing
1d8 (1~8) Physical
Throw - Javelin
ActionAttack roll: +4 1d6 + 2 (3~8) Piercing
Range: 18 m / 60 ft