Arcane Ward is a passive feature of the Abjuration School Wizard. Upon casting an Abjuration spell[See: Bugs], gain a charge in Arcane Ward which blocks incoming damage. Each time damage is taken, it is reduced by the charge count and the charge count decreases by one.
Description
The residual magic of your spells forms a ward around you that protects you from harm.
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.
Condition: Arcane Ward
- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
How to learn
Classes:
- Class level 2: Abjuration School
Notes
- The Abjuration Wizard restores Arcane Ward charges even if the spell failed, which is possible with spells like or .
- Upcasting Abjuration spells results in more Arcane Wards to be restored (except See: Bugs]). [
- Arcane Ward gains charges from any Abjuration spell (except See: Bugs]), even cast via scrolls and items. This includes:
- Non-Wizard Abjurarion spells (e.g. or ).
- Special items like
True Love's Embrace, granting when the matching
True Love's Caress ring is used by an ally.
Abdel's Trusted Shield and
Cindersnap Gloves items.
, a 2nd level Abjuration spell only acessible via - Warlock's Eldritch Invocation, allowing them to cast on themselves, recharging 1 Arcane Ward. This can even be done repeatedly to charge the ward up to its maximum level without expeding any spell slot. It is necessary to equip and unequip armour each time though, a slow process.
[
Bugs
- Despite being an Abjuration spell and consuming a spell slot, does not grant Arcane Ward charges.
- will always restore 3 charges, even if upcasted.
- Using
- That means extend spells like , and can be explored for off or mid-combat situations. Ex. a Sorcerer 2 / Abjuration Wizard 5 with 7 charges of Arcane Ward casting Extended Banishment will end up (capped) with 20 charges. A Sorcerer 2 / Abjuration Wizard 6 in the same situation would end up with 22 charges.
- When overstacking Arcane Wards, casting any Abjuration spell (except ) will enforce the Arcane Wards to be capped again at 2x Abjuration Wizard level.
- 2-turn effect duration does not count as a spell with limited duration as the warding trap has no duration limit, despite the tooltip describing it as a 4-turn duration.
to cast any Abjuration spell with a limited duration might lead to Arcane Wards be overstacked up to 4x Abjuration Wizard level; this happens as the Arcane Ward duration is doubled by Extended Spell after the 2x Wizard level capping.
- When an Abjuration School Wizard has zero Arcane Ward charges, many actions/abilities will restore as many charges as character's Wizard level as seen on this Reddit post. Some examples:
- Casting some spells, e.g. , , , or .
- Equipping some equipment applying conditions, e.g.
Shar's Spear of Evening or
Nyrulna - including automatically requipping these weapons after throwing them.
- Receiving some conditions, e.g. , , , or .
- Some class abilities, e.g. Barbarian's , Eldritch Knight's , or War Cleric's .
- If an attack roll of the Abjuration Wizard is blocked by a target casting the Wizard version of , the Abjuration Wizard attacker will lose all their Arcane Ward charges.