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Dash.webp
Dash is a common action. This ability allow characters to double their movement speed.

Description

Cover more distance this turn: double your Movement Speed.

Properties

Cost
Action

Condition: Dash

Dash Dash

Duration: 1 turn

Overview[edit | edit source]

Dash is a basic, common action available to almost every creature.

Details[edit | edit source]

Stacking dashes[edit | edit source]

Dashing multiple times in a turn is possible with additional actions from features like Action Surge Action Surge or Haste Haste or by using bonus action dashes like Cunning Action: Dash Cunning Action: Dash. When dashing multiple times, the movement bonus from Dash Dash stacks additively rather than multiplicatively. For example, a character with 9 m / 30 ft movement speed who dashes twice gets 9 m / 30 ft bonus movement speed added twice for a total of 27 m / 90 ft (a 3x multiplier) rather than doubling the movement speed twice (which would be a 4x multiplier). Similarly, dashing three times applies a movement speed multiplier of 4x, not 8x.

Dashing more than three times in a turn has no effect. Subsequent dashes simply do not add any additional movement speed.[1]

The special dash-like action Click Heels Click Heels does stack multiplicatively with normal dashes. That is, dashing and using Click Heels doubles movement speed, and then doubles it again for a 4x multiplier. Dashing three times and using Click heels increases movement speed by 8x. The order of the dashes and Click Heels does not matter and the total movement speed increase is the same.

Dash variants[edit | edit source]

Aside from the base Dash action available to every creature, there are a number of special, cheaper dash actions available to certain classes or under certain conditions.

Related items[edit | edit source]

The following items trigger an effect when using Dash:

These items also trigger when using any of the dash variants. Other movement actions such as Charger Charger or Primal Stampede Primal Stampede do not count as dashes for these items.

Related features[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. The way Dash is coded, subsequent dashes replace the normal DASH condition with DASH_STACKED after the second dash and DASH_STACKED_2 after the third dash. This does not support stacking dash beyond the third time so any additional dashes have no effect.