Dash
More actions

Description
Cover more distance this turn: double your Movement Speed.Properties
- Cost
- Action
Condition: Dash
Overview edit
Dash is a basic, common action available to almost every creature.
Details edit
Stacking dashes edit
Dashing multiple times in a turn is possible with additional actions from features like Action Surge or Haste or by using bonus action dashes like Cunning Action: Dash. When dashing multiple times, the movement bonus from Dash stacks additively rather than multiplicatively. For example, a character with 9 m / 30 ft movement speed who dashes twice gets 9 m / 30 ft bonus movement speed added twice for a total of 27 m / 90 ft (a 3x multiplier) rather than doubling the movement speed twice (which would be a 4x multiplier). Similarly, dashing three times applies a movement speed multiplier of 4x, not 8x.
Dashing more than three times in a turn has no effect. Subsequent dashes simply do not add any additional movement speed.[1]
The special dash-like action Click Heels does stack multiplicatively with normal dashes. That is, dashing and using Click Heels doubles movement speed, and then doubles it again for a 4x multiplier. Dashing three times and using Click heels increases movement speed by 8x. The order of the dashes and Click Heels does not matter and the total movement speed increase is the same.
Dash variants edit
Aside from the base Dash action available to every creature, there are a number of special, cheaper dash actions available to certain classes or under certain conditions.
- Click Heels - Dash-like bonus action granted by the Boots of Speed.
- Cunning Action: Dash - Bonus action dash available to rogues at level 2.
- Dash (bonus action) - Bonus action dash from Expeditious Retreat or Rage: Eagle Heart. Note that even though the initial cast of Expeditious Retreat grants Dash, it does not count as a dash action for certain interactions.
- Step of the Wind: Dash - Bonus action dash available to monks at level 2. This action also requires a Ki Point.
Related items edit
The following items trigger an effect when using Dash:
- Boots of Arcane Bolstering - Grants two turns of Arcane Charge
- Fleetfingers - Grants a free, special Jump action
- Linebreaker Boots - Grants three stacks of Wrath
- Springstep Boots - Grants three stacks of Momentum
- The Speedy Lightfeet - Grants three Lightning Charges
These items also trigger when using any of the dash variants. Other movement actions such as Charger or Primal Stampede do not count as dashes for these items.
Related features edit
- Aspect of the Beast: Stallion - Receive temporary hit points with the Dash condition. Note that this does not work with Click Heels since that grants a distinct condition ( Click Heels).
See also edit
References edit
- ↑ The way Dash is coded, subsequent dashes replace the normal
DASHcondition withDASH_STACKEDafter the second dash andDASH_STACKED_2after the third dash. This does not support stacking dash beyond the third time so any additional dashes have no effect.