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Fist J'ehlar is a Flaming Fist who aids Art Cullagh Art Cullagh at Last Light Inn during Act Two. She asks the party to Wake up Art Cullagh and locate Duke Ravengard Duke Ravengard.
A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.
J'ehlar, to an unconscious Art Cullagh

Involvement edit

Act Two edit

Last Light Inn edit

Initially on a mission led by Florrick Florrick to rescue Duke Ravengard Duke Ravengard, J'ehlar and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. J'ehlar is initially seen sitting next to Art Cullagh Art Cullagh with a handful of other Flaming Fists.

If Florrick was not rescued from Waukeen's Rest in Act One, J'ehlar does not appear in the game.

Wake up Art Cullagh edit

If the party interact with Art Cullagh, J'ehlar reveals they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his injuries in hopes that he would wake up and assist them in locating Duke Ravengard. Asking about his personal effects, J'ehlar gives the party a  Worn Letter in the hopes that it aids in waking him up.

Resolve the Abduction edit

When Marcus Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the AbductionResolve the Abduction, J'ehlar does not join the battle and instead remains seated next to Art Cullagh's bed, even if the battle reaches her room. If Isobel is not saved, she nevertheless turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers edit

If Isobel is saved at the Last Light Inn and the Nightsong Nightsong has been freed from her cage and is headed for Moonrise, J'ehlar is among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, J'ehlar is killed during the initial fight against Absolute forces before the party arrive. Her corpse is on the bridge leading to Moonrise, implying she was amongst the first to fall in battle.

Combat edit

Attacks and abilities edit

Bless Bless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX Save DEX Save
 Range: Self
Concussive Smash Concussive Smash (Action)   –   Club
Damage: 3~6
1d4 + 2BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save CON Save
 Range: Normal weapon range
Recharge: Short rest
Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Main Hand Attack Main Hand Attack (Action)   –   Club
Damage: 3~6
1d4 + 2BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX Save DEX Save
 Range: 18 m / 60 ft

Loot edit

Related quests edit

Gallery edit

External links edit