Name
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Slot
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Effect
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Charge-Bound Warhammer
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Main Hand Melee (Warhammer)
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- Favoured Weapon
- This weapon has a +1 bonus to damage and
Attack rolls.
- Shocking Bound
- This weapon deals an additional 1d6
Lightning damage.
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
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Gloves of Belligerent Skies
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Gloves (Non-Armour)
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- Thunderous Conversion
- When the wearer deals
Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
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Gloves of the Automaton
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Gloves (Non-Armour)
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Circuitry Interface ( )
- You are considered a construct. Your weapon
Attack rolls have Advantage, and you have resistance to Lightning damage. ( Recharge: Short rest.)
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Flail of the Vortex
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Main Hand Melee (Flail)
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- Deal an additional 1d8
Lightning damage.
- Exploit only.
Electrified Flail ( )
Clout a foe with your lightning-suffused flail and Stun them.
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Hellfire Engine Crossbow
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Main Hand Ranged (Heavy Crossbow)
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Lightning Arrow ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
Reposition Malefactor ( )
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
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Light of Creation
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Main Hand Melee (Halberd)
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- Deal an additional 1d6
Lightning damage.
- Overcharge
- Chance to
Stun the wielder, unless it is a Construct.
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Lightning Jabber
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Main Hand Melee (Spear)
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- Shocking Sting
- On a hit, possibly
Shock[See: Bugs] your target.
- Throwing: Lightning Damage
- When launched at a target, deal an additional 1d4
Lightning damage.
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