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Clerk Tamara is a trader of the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, during Act Three. She can be spoken with while following through the quest Investigate the Suspicious ToysInvestigate the Suspicious Toys.

Smokepowder in its earthier forms. For purists only.
Tamara, describing her stock

Involvement edit

Clerk Tamara stands at the counter on the first floor of the Felogyr's Fireworks. Her main occupation is trade, but she also acts as a warder, keeping customers from peeking into true realities of Felogyr's business. However, she cannot see through Invisibility. As such, she can be walked around easily. Unlike other Drow in the game, Tamara does not have the Faerie FireFaerie Fire ability or other drow racial feats. Her stats follow those of a Human of the same level.

Tamara can be pickpocketed. Apart from trading goods, the party may also loot from her a  Scribbled Note. The note's text confirms that Tamara's boss Avery SonshalAvery Sonshal was the one who blackmailed Arfur GregorioArfur Gregorio into helping him.

On Tamara's counter the party can find a book by Avery Sonshal titled  Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays  Avery's Storage Key that opens the Wooden Chest in the basement.

As the Investigate the Suspicious ToysInvestigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Tamara joins the fight as soon as she notices any ill commotion, siding with the followers of BaneBane, who reside on the second floor of the building. She stays near her counter and attacks the party along with the other Felogyr's employees.

Combat edit

Attacks and abilities edit

Cone of ColdCone of Cold (Action + Level 5 Spell Slot)
Damage: 8~64
8d8ColdCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON SaveCON Save
Range: Self Range: Self
Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Ice StormIce Storm (Action + Level 4 Spell Slot)
Damage: 6~40
+ 4d6ColdCold

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing BludgeoningBludgeoning and ColdCold damage. It also creates an Ice Ice surface that lasts 2 turns.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Magic MissileMagic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –   Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing StrikePiercing Strike (Action)   –   Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit

Shop edit

Related literature edit

Related quests edit

External links edit