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Tamara

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Clerk Tamara is a trader of the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, during Act Three. She can be spoken with while following through the quest Investigate the Suspicious Toys Investigate the Suspicious Toys.

Portrait Tamara.png
Smokepowder in its earthier forms. For purists only.
Tamara, describing her stock

Involvement[edit | edit source]

Clerk Tamara stands at the counter on the first floor of the Felogyr's Fireworks. Her main occupation is trade, but she also acts as a warder, keeping customers from peeking into true realities of Felogyr's business. However, she cannot see through Invisibility. As such, she can be walked around easily. Unlike other Drow in the game, Tamara does not have the Faerie Fire Faerie Fire ability or other drow racial feats. Her stats follow those of a Human of the same level.

Tamara can be pickpocketed. Apart from trading goods, the party may also loot from her a Scribbled Note. The note's text confirms that Tamara's boss Avery Sonshal Avery Sonshal was the one who blackmailed Arfur Gregorio Arfur Gregorio into helping him.

On Tamara's counter the party can find a book by Avery Sonshal titled Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays Avery's Storage Key that opens the Wooden Chest in the basement.

As the Investigate the Suspicious Toys Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Tamara joins the fight as soon as she notices any ill commotion, siding with the followers of Bane (God) Bane, who reside on the second floor of the building. She stays near her counter and attacks the party along with the other Felogyr's employees.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cone of Cold.webp
Cone of Cold Cone of Cold (Action + Level 5 Spell Slot)
Damage: 8~64
8d8ColdCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Fire Bolt.webp
Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Ice Storm.webp
Ice Storm Ice Storm (Action + Level 4 Spell Slot)
Damage: 6~40

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Ice surface that lasts 2 turns.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Magic Missile.webp
Magic Missile Magic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step.webp
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Piercing Strike.webp
Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Shop[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]