Epilogue

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Revision as of 04:29, 1 December 2023 by HarveyPekar (talk | contribs) (→‎Attendees: gonna at least shorthand this for now. and im sorry but... uh... gale is dead in every single one of my runs. same with the Emperor)
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The divine bard Milil stands at the center of the party, surrounded by glowing ghostly instruments, and plays music for a feast.
The epilogue party.

As of Patch 5, Baldur's Gate 3 has an extended Epilogue sequence. The epilogue takes place six months after Confront the Elder Brain, at a suppertime gathering thrown by Withers at the Wilderness campsite. The gathering serves as an opportunity for all the Companions to reunite and share how they have been faring since parting ways, and for the player to gain closure on the stories of each companion.

The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during Confront the Elder Brain and the resolutions of each companion's Personal Quests. All Avatar characters attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.

Location

The epilogue takes place at night time in a unique instance of the Wilderness campsite. Tables and barrels overflowing with food and wine stretch across its east end, a bonfire burns in the center, and festive banners and flowers decorate the rocks throughout.

Withers stands in the middle of an old vine-covered chapel. He is surrounded by alchemical equipment, an old stone sarcophagus, glowing crystals, and piles of books.
Withers in his reconstructed chapel.

Withers' workshop

The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with Scroll of Disintegrate, Scroll of Circle of Death, andVolo's Guide to Baldur's Gate (Signed). An alchemical altar sits against the eastern wall, next to The Book of Willing Souls. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named Divine Odds.[1]

Bandstand

Milil stands upon a central stone, surrounded by spiritual instruments, and provides music for the party. The player can pass a Religion check to identify him as the erstwhile minor deity of song, a recognition that provides him great joy. Milil acts as a jukebox, changing the song per the player's requests. The song options are:

  • Can you play a pretty song, reminiscent of taverns and tales? - Plays "Ale of Balduran."
  • Something lively that encourages dancing would be perfect. - Plays "Bard Dance."
  • How about something thoughtful, hopeful? - Plays "New Light."
  • I'd like something that feels rich and warm. - Plays "Streets and Faces."
  • Something nostalgic and gentle would be ideal. - Plays "We Live Another Day."
  • Do you have any new compositions? Something that's never been heard before? - Plays "Endless Spring," a new song specific to the epilogue.

Companions will remark nostalgically about being back at the campsite through conversation and ambient banter.

Clothing Chest

A Clothing Chest at X: -511 Y: -498contains a vast number of dyes, camp clothes, shoes, and undergarments, allowing the player to customize their outfit.

Chest of Grateful Words & Gazette bulletin board

X: -481 Y: -504 is home to a nook containing the Chest of Grateful Words and multiple editions of the Baldur's Mouth Gazette. Here, the player can quickly catch up on the developments of minor characters, who either send correspondence that can be found in the chest's inventory, or who made headlines in the posted editions of the Gazette. The headlines of the Gazette are modular, with some headlines being constant and others being affected by outcomes from the playthrough.[Needs Verification] For example:

Attendees

Companions

Astarion

Astarion's behavior at the dinner party is determined primarily by the outcome of The Pale Elf, whether or not he ascended. If Astarion ascended, he will be wearing an opulent blood-red suit and speaks more slowly, with a venomous drip. He brags about his rising status as the city's "puppet-master" and generally looks down upon the player. He can be challenged on his new behavior and compared to Cazador, but Astarion will brush these off.

If kept a spawn, Astarion acts like his former self: flamboyant, energetic, and happy to be killing, though this time as a valiant adventurer. He has grown acclimated to living in the darkness, developing a renewed sense of self that is accepting of his own identity and nature.

Gale

Karlach

Karlach's behavior is determined primarily by the decisions made after defeating the Netherbrain. If she went to Avernus, she will be excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. If she did not go to Avernus, she does not show up because she is dead.[Needs Verification]

Jaheira

Jaheira's behavior does not have major changes if she attends.[Needs Verification] She talks of her children, Baldur's Gate, and the Harpers. The player can become recruited to the Harpers through a dialogue tree.

Lae'zel

Lae'zel's behavior depends on the outcome of The Githyanki Warrior, whether she rejected or embraced Vlaakith, whether or not Orpheus is freed, and if she flew back to the Astral Plane to wage war against Vlaakith or stayed in Faerun.

Minthara

Shadowheart

Shadowheart's behavior is determined by the outcome of Daughter of Darkness, whether she rejected or embraced Shar, and whether her parents are alive or not.

Wyll

Wyll's behavior is determined by the outcome of The Blade of Frontiers, whether he went to Avernus or stayed to become a Duke, and whether he is still a Warlock or escaped his contract.

Camp Followers

Owlbear Cub

If the cub becomes fully grown and armored, he talks of having befriended a cat and a kraken, until he killed the kraken for eating the cat. You can suggest that he moves in with Halsin or Shadowheart.

Scratch

Scratch appears very much his old self and requests to play fetch with the Astral Prism.

Volo

Volo attends the party, sharing with the player how they have an upcoming book about the party's adventures. He is shameless about forging the player's signature in order to get this book made.

Withers

Withers hangs out in his private chapel, away from the celebration. Talking to withers and selecting "I think I've caught up with everyone. What comes next?" will end the epilogue.

Footnotes

  1. As of Hotfix 25 - 16:00, 10 April 2024 (CET), these dice are discoverable using "Show Item Labels" but cannot be examined, picked up, or otherwise interacted with.

Notes

  • Inspiration from the completed playthrough carries over into the epilogue.
  • Items in the inventory do not carry over into the epilogue. This can potentially lock players out of talking to Scratch and the Owlbear Cub with Speak with Animals Speak with Animals, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of Hotfix 25 - 16:00, 10 April 2024 (CET), it is possible to pickpocket Volo for a Potion of Animal Speaking. This, however, will eventually cause Volo to realise he's been pickpocketed and run out of the camp before respawning to reset his behavior.