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Revision as of 22:53, 29 June 2024 by HiddenDragon (talk | contribs) (Added portrait imaeg)

Hiero Lue is a Dwarf who is a member of the Dead Eyes. He resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Rapier
Damage: 2~9
D8 Piercing.png
1d8 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Bardic Inspiration Bardic Inspiration (+ )
Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft
Cloud of Daggers Cloud of Daggers (+ )
Damage: 4~16

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Cutting Words Cutting Words (+ )
Use your wit to distract a creature and sap its confidence. It receives a D6 Physical.png -1d6 penalty to Attack roll, Ability check, or Saving throw.
 Range: 18 m / 60 ft
Hypnotic Pattern Hypnotic Pattern (+ )

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Piercing Strike Piercing Strike ()
Damage:
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike Weakening Strike ()
Damage: 2~5
D4 Weapon.png
1d4 + 1Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Shot Piercing Shot ()
Damage:
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Mobile Shot Mobile Shot ()
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest

Notable Loot

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